Game Setup
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Synthesis done when setting up this game:
Fractal percentile terrain: (not attempted)
Alt blobs density 1000, size 30, height 500
2 smoothing passes
Lower percentiles: 0% by default, 70% for land.
Upper percentiles: 70% by default, 100% for land.
Wet blobs density 100, size 100, height 100
2 smoothing passes
Lower percentiles: 0% for all terrain types.
Upper percentiles: 100% for all terrain types.
Terrain around edge is sea.
Rivers: (not attempted)
Countries: (not attempted)
7 cells across, at least 15 cells apart
Minimum terrain in each country: 2 by default, 1 for land.
Start with: 0 by default, 1 for city.
Independents nearby: 0 by default, 3 for city.
Favored terrain:
city: 0% by default, 100% for land.
Independent units: (not attempted)
Chance of independent city: 0% by default, 2% in land.
Materials: (not attempted)
Names for units: (not attempted)
Names for geographical features: (not attempted)
Roads: (not attempted)
Chance to run:
Weather: (not attempted)
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File produced by Xcscribe for Xconq version 7.5pre (July 2004).