Website correction - again and documentation comments
Stan Shebs
shebs@apple.com
Wed Dec 25 13:25:00 GMT 2002
Hans Ronne wrote:
>>By the way, I hope to finish the actions.c docs during my holiday time
>>around Christmas, and I plan to work on supply.c next as I'm curious
>>about the current supply code. I couldn't find a game that seemed to
>>use most of the new supply code GDL. Is there one that demonstrates the
>>breakage, as well as all the features?
>>
>
>Not to my knowledge. You are correct in noticing that none of the existing
>game modules use the supply.c GDL stuff, which is found near the end of
>table.def. There is a common misunderstanding (on this list) the in-length
>and out-length has something to do with the supply code, but they are not
>even used there. Instead, they are used in run_economy, which is called
>before run_supply.
>
>I think Stan once said that the supply code was problematic, but I don't
>know how he tested it. I have never used it myself in any of my games. So
>maybe its reputation as being broken is exaggerated. I suggest you modify
>one of the existing games by adding support for supply.c and see how it
>works.
>
The test game test/supply.g does run, but I once tried to use some of the
parameters in a real game, and it didn't go very well, although I've
forgotten exactly what happened. Probably in an old list message.
>
>>Also, is there a way to display all the images and names available to
>>Xconq? The image files only seem to be a subset of the available ones.
>>
>
>Yes, there are images hardcoded into most of the .imf files as well. There
>is a small utility program that will load and display all available images.
>It's called IMFApp on the Mac, ximfapp under Unix and wimfapp for Windows.
>Not sure if wimfapp ever worked, though.
>
>Hans
>
wimfapp did work at one point, that's partly how I got the Windows port
limping.
Image browser is a handy way for porters to see if all the different kinds
of images are being rendered correctly.
Stan
>
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