Detonating units
Hans Ronne
hronne@telia.com
Wed Oct 30 05:40:00 GMT 2002
>While doing further testing on this new game, I have run across a major
>shortcoming in the AI: it has no understanding of detonating weapons.
>It demonstrated this when it built a huge minefield right underneath one
>of its own bases, thereby allowing me to blow it up with a single shot
>from an ordinary tank! And, of course, all of the plains and forest
>surrounding the base were vaporized and turned to desert in the
>explosion.
>
>I suppose that I should have forbidden mines to occupy anything, and I
>realize that the AI had no clue what those mines would do, but what
>would make the AI build a unit if it thought the unit to have no value?
>And has there been any discussion about how to make the AI understand
>detonating units?
I don't think the AI has any clue what to use minefields for. In fact, I'm
surprised that it builds any of them at all, since the speed (which should
be zero) factors into the basic unit worth. Unless it is a game with
advanced units, in which case speed does not factor into the defensive unit
worth.
Hans
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