orange
Jim Kingdon
kingdon@panix.com
Sun Oct 13 16:06:00 GMT 2002
> I took it from the Mac interface, which has had an orange background
> for ages (see the screenshots on the Xconq homepage).
In those screenshots, it is barely visible. It's pretty much a
nonissue until you zoom out (for example, in the standard game I find
it often useful to have the whole world visible when the other side(s)
move - one can still see where the action is happening).
> SandyBrown is more subdued but still gives a nice contrast
That's an improvement. It is less saturated.
> My ultimate intention is to make these colors user settable, like in the
> mac interface.
No objection to user settable (and/or settable in the GDL), but that
doesn't eliminate the need for good defaults.
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