orange

Jim Kingdon kingdon@panix.com
Sun Oct 13 16:06:00 GMT 2002


> I took it from the Mac interface, which has had an orange background
> for ages (see the screenshots on the Xconq homepage).

In those screenshots, it is barely visible.  It's pretty much a
nonissue until you zoom out (for example, in the standard game I find
it often useful to have the whole world visible when the other side(s)
move - one can still see where the action is happening).

> SandyBrown is more subdued but still gives a nice contrast

That's an improvement.  It is less saturated.

> My ultimate intention is to make these colors user settable, like in the
> mac interface.

No objection to user settable (and/or settable in the GDL), but that
doesn't eliminate the need for good defaults.



More information about the Xconq7 mailing list