Player Unit Design

Stanley Sutton sutton@t-surf.com
Thu Aug 15 09:15:00 GMT 2002


  
Looking through the manual, there doesn't seem to be a player unit
design capability, such as Alpha Centauri has.  I suppose you could
pre-design all the possible unit types, but I suspect  the display for
building units wouldn't handle the explosion of unit types possible
(roughly 1800, if I got all the options correct).  That sort of addition
to Xconq would require modifying both the kernel and the user interface,
wouldn't it?
 
Also, the build routines would need changes, since build rates are
determined by the available materials, rather than by construction
points the way Xconq does things.  I suppose you could add
material_to_construction_point routine and set the default contruction
points to zero.
 
I've been reading all 3 of the manuals, and some of the game code while
trying to beef up the documentation.  This means more delays in
documenting actions.c; but hopefully, better documentation.
 
 
Stanley M. Sutton                                         
sutton@t-surf.com
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