arguments to ?_create_at_action

Stan Shebs shebs@apple.com
Wed Jul 31 13:38:00 GMT 2002


Hans Ronne wrote:

>>Stanley Sutton wrote:
>>
>>>In the prep_create_at_action, do_create_at_action, and
>>>check_create_action, there is an argument, int z, which is not used.
>>>Does anyone know what it was intended to be used for?  Altitude? Leaving
>>>space for 3D grids?
>>>
>>Altitude, the theory being that if you had something like a spysat
>>for which line-of-sight mattered, you could bring it into existence
>>at its usual operating altitude.  In practice of course, all that
>>altitude support is still unused deadweight...
>>
>
>What I find perhaps more interesting is the fact that all action functions
>have an unused (or rather redundant) extra unit argument for the unit that
>provides the acps, as distinct from the unit who does the job (the actor).
>What was your original intention with this? Transports that would provide
>acps to their occupants, or vice versa?
>
Yup.  To be more concrete, I was thinking of carried weapons, whether
a sword in the adventurer's hand or infantry towing artillery. As usual,
I put all this into the infrastructure before designing how to make it
work for players and game designers...

Stan


>




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