More revisions to exploring_worth
Hans Ronne
hronne@pp.sbbs.se
Tue Jul 23 17:43:00 GMT 2002
>Very true, but you lose the ability to do "paper-scissors-rock" things
>like the one I just described from future.g. I think that time.g also
>does something like this with infantry, cavalry, and cannons, at least
>in the Napoleonic sub-period.
I think the best solution might be to add support for absolute attack and
defend values in combat model 0. This would give us the best from both
models. And it is actually similar to how Civ III works. I started to look
at this a few months ago, and it did not seem like an Herculean task.
Hans
Hans Ronne
hronne@pp.sbbs.se
More information about the Xconq7
mailing list