Fixes to the AI build code
Hans Ronne
hronne@pp.sbbs.se
Wed Jul 17 16:46:00 GMT 2002
I have now checked in several fixes to the AI build code that deal with a
common problem where a city would abort building something (e.g. because of
a fight) and then start to build a new unit instead of completing the old
one. In some games, dozens of incomplete units would accumulate inside each
city.
I have also removed the oplayer AI, which was never used the way it was
supposed to (as a development tool for the mplayer).
Hans
Hans Ronne
hronne@pp.sbbs.se
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