...and the AI's decision-process around resignation
Lincoln Peters
peters2000@mindspring.com
Wed Jun 12 14:04:00 GMT 2002
On Tue, 2002-06-11 at 17:18, Lincoln Peters wrote:
> As far as the floating cities are concerned, there are some additional
> logistics that I need to figure out (let alone that bug that affects
> mobile advanced units), but I don't think that they'll be too difficult.
I may have spoken too soon. I tried defining a "mobility" material that
controls the motion of floating cities so that they can move but still
be acp-independent and build stuff as they move, but it doesn't work so
well. If I try to move a floating city, I either get a message like
"Your floating-city Limoux can never do this!" or the floating-city goes
into reserve if its destination is not adjacent to its position.
Is there something built into the acp-independent property that flat-out
prevents movement, or is something else going on? I know that movement
worked when I defined floating cities as advanced but not
acp-independent.
More information about the Xconq7
mailing list