Play testing notes (CVS, 2002-03-10 version)
Jim Kingdon
kingdon@panix.com
Mon Mar 11 09:03:00 GMT 2002
> Any idea what triggered the checksum errors this time?
I don't have any guesses.
> And did you get errors also if the ai was running either or both
> sides?
Didn't try that. I don't know when Bob and I (or another pair of
people) will get around to trying again, so I don't know if we'll get
a chance to try the experiment soon.
> I also wonder what you mean by "at some point". After 5 turns or 30
> turns?
Turn 13 for the first "Checksum changed 6835 -> 6832 when numdone ==
0" message.
> And did you play the game in sequential or non-sequential mode?
Non-sequential. We didn't try sequential.
> Was the one game you almost completed free of errors?
The one game which we completed (or "almost completed" as Bob says it)
was using xtconq.
> P.S. Those saved game files might be useful, if you could send them to me.
Bob has both of them, so hopefully he'll be sending them along
shortly.
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