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Re: SDL on Cygwin
- From: Yaakov Selkowitz <yselkowitz at users dot sourceforge dot net>
- To: Reini Urban <rurban at x-ray dot at>, cygwin at cygwin dot com
- Date: Mon, 25 Oct 2004 12:15:41 -0400
- Subject: Re: SDL on Cygwin
- References: <405F449C.3020201@users.sourceforge.net> <417D0FFC.701@x-ray.at>
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Reini Urban wrote:
| I'll try to make a package out of it.
| I didn't get it to work with the MS DX90SDK, because this conflicts
| with our w32api - with mingw it works fine.
| But with the directx-devel package it works fine.
| Just autoreconf and removing the mingw lines from configure.in
| cd ${srcdir}
| ./autogen.sh
| automake -c -a
| libtoolize -c -f
| LDFLAGS="-Wl,--enable-runtime-pseudo-reloc"
|
| I'll try to put my main.c and SDL_Image fixes into a package and ITP it
| then. Fixed to build in .build
|
| Problems with this version:
| libtool still wants to create an exe instead of the cygSDL.dll but I had
| that before. (need to build png and jpeg stubs probably)
| With my bash debugger I can easily fix that now.
| But everything else builds just fine.
I guess I never updated this thread; I did get it working properly, and
have build a number of other SDL_* libs, pygame, and a couple sample
programs against it. They're available with setup.exe at:
http://cygwin-ports.sourceforge.net/install/
Or can be downloaded manually from the project page.
This port uses the Win32 API but is Cygwin dependent. If there's
interest, I suppose it should be added to the distro.
Yaakov
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