Changing the Standard Game
Eric McDonald
mcdonald@phy.cmich.edu
Sat Sep 4 02:06:00 GMT 2004
On Thu, 2 Sep 2004, Elijah Meeks wrote:
> and maybe I'm in the minority here, in sort of a
> French Chef ideal of game design.
As long as I don't have to pay $15 for a two-bite-and-its-gone
appetizer.
> little game. Much quicker than (Shameless Plug
> Warning) fine games like Bellum or AWLS.
I'm not sure that Bellum belongs in the "fine games" category.
More like "unfinished development" / "early experiment"....
I should probably get around to actually giving it official
"unfinished" status one of these days.
> improvement. For most of the people who pop on here
> and post once or twice, this game IS XConq,
I agree.
> Trident graphics and 4/hex limits. There's already
> one 'Classic' XConq, from ver. 5, so maybe the current
> Standard game could become 'Classic pre7.5' on the
> game list, and the Trident/4hex would be the new
> 'Standard Game'.
This sounds like it could be a reasonable solution.
> can do. If they get into it, then they're welcome to
> start a retro movement and only play the pre7.5 or
> even ver5 or only in curses or on LED lights or
> punchcard or whatever.
Moving right along on the PDP-11 port for Xconq....
> Looks Old to Looks Crappy. I'm just hoping a
> friendly, brilliant, lurking web designer is reading
> this...
Build a better Standard game and they will come?
Eric
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