CXP???

Eric McDonald mcdonald@phy.cmich.edu
Fri Aug 27 17:09:00 GMT 2004


Elijah Meeks wrote:
> I have yet to see a unit gain experience from a
> fire-action, except in cases where the unit it's
> firing on is adjacent.

It would seem that someone was a bit sloppy with the code, and 
"recycled" the 'chance' variable for determining retreat chance, after 
using it for hit chance. So, if the defender's retreat chance is 0% (the 
default), then no combat experience is gained. This is a bug by any 
other name. I will fix it in my sources. Until you have a new Xconq 
release to play with, I would recommend that you set the 
'retreat-chance' to 1% for all units (unless you wish them have a higher 
retreat chance for other reasons); this weird hack should allow for 
combat experience to be gained.

> I think, barring seperate tables for cxp-per-attack,
> cxp-per-hit, cxp-per-defend, cxp-per-capture and
> cxp-per destruction, I say keep it all as cxp for each
> attack and keep it two-way.  You should get experience
> for surviving certain attacks but, of course, it would
> seem more realistic if you were able to tailor them.

This is what I was getting at. However, I plan on leaving things the way 
they are for the time being.

Eric



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