time.g weirdness
Eric McDonald
mcdonald@phy.cmich.edu
Thu Aug 12 17:08:00 GMT 2004
On Thu, 12 Aug 2004, Jim Kingdon wrote:
> > 1. By volume restrictions (terrain capacity and unit-size-in-terrain).
> > 2. By move restrictions (mp-to-enter-terrain and mp-to-leave-terrain).
> > 3. By survival restrictions (vanishes-on and wrecks-on).
>
> This has always seemed confusing to me.
>
> The game designer, to get things to work consistently, seemingly has
> to set a bunch of these properties.
Hans and I had a thread about this before (I don't remember if it
was public or not), but, generally speaking, the move restrictions
should be used to limit whether or not an unit can enter a given
terrain. Using survival restrictions is not reliable, especially
since deliberate movement in wreck/vanish situations should not
necessarily be prohibited (even though the AI should try to avoid
them).
Eric
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