The battle for Taiwan
Eric McDonald
mcdonald@phy.cmich.edu
Sun Aug 1 16:53:00 GMT 2004
Lincoln Peters wrote:
> Except that, if we do it your way, there is no variability in when the
> units appear.
I was proposing another way to address Henry Cobb's earlier question to
the list, which as far as I could tell, did not involve variability in
the turn of appearance. "My way" is essentially as twisted as the
Meeks-Ronne Method, and it was proposed in jest. Using the existing
mechanism ("appear", IIRC) is likely the best way to achieve what he wanted.
>If you want barbarian invaders to start appearing at
> random intervals but after at least 100 turns, you can add that
> randomness by using Elijah's method.
Yes, I am aware of that. I read his message.
For variability in the turn of appearance, Elijah's idea is quite novel
and creative. Good thinking, Elijah.
> I think that what Xconq should really have is a mechanism for generating
> independent units that appear in random places at random times.
I suggested that before (and not just for independent units), and I
believe you were the one who assumed that I meant random unit types as
well. The disucussion took place on the list last November or December,
if I am correct in the rememberance.
> Although in many cases, additional constraints would be required (it
> would rarely make sense for a barbarian horde to spontaneously appear
> adjacent to your capital city, for example).
IIRC, one thing I think I suggested to address this issue was starting
zones (such as countries). In the case of indep units, one could require
a minimum separation distance from any units belonging to a player side;
or, at least, that has been my private thinking on the issue, wrt
Wreckreation.
Eric
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