playable again with a few problems

Tom Low-Shang tlow@low-shang.homelinux.com
Mon May 17 03:53:00 GMT 2004


On Sun, May 16, 2004 at 12:38:23PM -0600, Eric McDonald wrote:
> Jim Kingdon wrote:
> 
> >>The idea is that game designer could build some "extra slack" into a
> >>unit's range in case it ran into obstacles on its return journey, or
> >>whatever.
> >
> >
> >Right.  That was my rationale for the enclosed change.  Although it
> >was especially with the AI in mind, it seems logical for the human
> >player as well.  Before this change, I usually would turn back my
> >fighters after 8 hexes rather than 9 manually.
> 
> OK. But Tom reported that they are going out to 10 before hitting a 
> SupplyLow condition, which might mean that the halfway point calculation 
> is wrong. I looked at it last night, because I got a snaeking suspicion 
> that maybe it was using the complement of the percentage rather than the 
> percentage, but the calculation looks right. I guess I will have to 
> follow things in the debugger, since it would now seem that something is 
> actually wrong here.

Just to clarify: The supply low occured at 10 fuel points
remaining which is the same as 8 hexes of movement. Just want to
be sure you are not chasing phantom bugs. The resupply-percent
for a fighter is 60% of 18 = 10.8, so the calculation appears
correct.

Tom



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