Standard game problems in windows (20031214) version

Peter Garrone pgarrone@acay.com.au
Wed Dec 17 15:37:00 GMT 2003


On Tue, Dec 16, 2003 at 02:22:55PM -0500, Eric McDonald wrote:
> Hi Bruno ("Mr. Standing Orders"),
> 
> On Tue, 16 Dec 2003, Bruno Boettcher wrote:
> 
> > > paralyzing the unit due to overconsumption of supplies. I suppose 
> > > that one could recheck the path for blockage after each move, but 
> > > this might be costly in terms of CPU (it would still be cheaper 
> > > than recomputing the path after each move, I think).
> > what about recomputing the path to the nearest resupply source when we
> > hit the low supply case (and eventually compare it to the destination)?
> 
> I don't think we should automatically move in any direction other 
> than that specified by the user. Second-guessing the player is 
> generally not a good idea.

I disagree. The path-finding implies that a move is possibly different.
An aircraft, directed to go from A to B, might fly to C to get some
fuel.



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