Forcing the player to resign in single player

Stan Shebs shebs@apple.com
Mon Nov 10 07:06:00 GMT 2003


Brandon J. Van Every wrote:

>Does anyone else feel that it's annoying to be forced to resign when
>playing in single player mode?  I just want to quit the game and start a
>new one.  Is there some rationale for this, or is quitting when you're
>the only one who cares an unimplemented "feature?"  I notice that if I
>save the game, then quit, I can just quit.  Well, how about letting me
>just quit?
>
Psychology. I was originally inspired by nethack, but it enforces it more
strictly by not letting you have multiple save files.

>
>Also, what's the point of asking me who I want to resign to when there's
>only 2 players?
>
I'm pretty sure it used to not ask...

>
>Can resignation be turned off in a scenario?  I think it's rather goofy
>to be able to surrender to whomever you want, and I don't see why other
>players should get an instant capitulation advantage.  Why not just turn
>a resigned player's cities and units independent?
>
Think team play. You want to give your stuff to a friend, not make it
easy pickings for the nearest enemy.

Stan




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