Bugs in Bellum Aeternum

Hans Ronne hronne@telia.com
Thu Sep 25 01:34:00 GMT 2003


>> 9. When the game gets really big, it becomes less desirable to
>> micromanage units that are not on the front lines.  One thing that can
>> become annoying is that, if I want a bunch of ground units to meet one
>> or more transport ships, it is often necessary to use several separate
>> "move" actions, since the pathfinding algorithm is so brain-dead.
>
>One of the things I am going to propose to the community after 7.5
>is released is the idea of being able to set waypoints with the
>click of the mouse (or by the traditional move-to) and have them
>visually indicated whenever a relevant unit (one that is
>following the set of waypoints) is selected.

Fixing the underlying problem, i.e. the brain-dead pathfinding algorithm,
is also high on the post-7.5 list.

Hans




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