Units question
Hans Ronne
hronne@telia.com
Fri Apr 11 19:28:00 GMT 2003
>Is it possible within Xconq to declare that a unit has attributes (Such as
>Attack, Defense, Avoidance) and write a combat table that uses these
>attributes to determine the effects of combat?
Absolutely. Just include:
(set combat-model 1)
and the kernel will use a Civ-type combat code with absolute attack and
defend values instead of the relative tables in the default xconq model
(combat-model 0). For an example of a game that uses combat model 1, see
3rd-age.g.
Hans
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