fix SupplyLow flag on give/take
Keir Novik
K.E.Novik@qmw.ac.uk
Fri Oct 20 01:36:00 GMT 2000
On Thu, 19 Oct 2000, Jim Kingdon wrote:
> If you really wanted SupplyLow to be more than a rough heuristic kind of
> thing, the player would need to be able to set how conservative they are
> (e.g. hitting a submarine on the way back may require you to go out of
> your way and no longer be in range), where they want to resupply a
> particular unit from, and the like.
Don't we already have resupply-percent, rearm-percent, and repair-percent?
- KN
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