my two cents on networked games
Jim Kingdon
kingdon@panix.com
Fri Aug 25 10:06:00 GMT 2000
> Umm, the People menu item is a local display control - how is this
> relevant to networking?
Odd, I thought I remembered this being a problem when you and I were
playing a month or two ago (you were wondering why I'd use "People"
because it "only" controls initial town generation; and I said
"exactly, I'm looking for information on where the enemy towns might
be"). But I just tried doing a networked game and couldn't reproduce
it. Perhaps I'm remembering wrong? Or it was a coincidence?
Another example was the "Plan type" menu item.
> only works on LANs, is not cross-platform, can't use DRI or any of the
> local speedup hacks, is not robust when someone wants to leave a game,
> etc.
Shrug. Not completely sure whether I agree or not, but you are likely
to have a lot more time to work on it than I, so I can't really
complain. Let me know if I can help with debugging...
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