[Fwd: Re: XConq playable intermittently?]

Keir Novik K.E.Novik@qmw.ac.uk
Thu Aug 10 03:45:00 GMT 2000


On Wed, 26 Jul 2000, Stan Shebs wrote:

> I've been thinking about how to reduce the influence of production
> capability overall, perhaps by adding some sort of "overhead penalty",
> or limiting the total number of units a side can have at any one time. 

What about allowing a global material like "money", and have units cost a
certain amount each turn?  Units that aren't paid could vanish or refuse
to act. 

 - KN






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