[Fwd: Re: XConq playable intermittently?]
Keir Novik
K.E.Novik@qmw.ac.uk
Thu Aug 10 03:45:00 GMT 2000
On Wed, 26 Jul 2000, Stan Shebs wrote:
> I've been thinking about how to reduce the influence of production
> capability overall, perhaps by adding some sort of "overhead penalty",
> or limiting the total number of units a side can have at any one time.
What about allowing a global material like "money", and have units cost a
certain amount each turn? Units that aren't paid could vanish or refuse
to act.
- KN
More information about the Xconq7
mailing list