"Smart" movement

Stan Shebs shebs@shebs.cnchost.com
Tue Jul 11 10:27:00 GMT 2000


Keir Novik wrote:
> 
> On Mon, 10 Jul 2000, Stan Shebs wrote:
> 
> > The move-to task will fail if the final destination cell has a unit that
> > cannot be attacked (if enemy) or entered.  Alas, there is no comment
> > explaining why, although there may be some bizarre case where you really
> > want the unit to wake up and make the player decide explicitly what to
> > do.
> 
> I vote to remove this behaviour, unless anyone can come up with a good
> reason why it should remain.

I just committed the change to CVS, seemed to be very sensible in
testing.  Also took out the auto-attack behavior, since it should
be player-controlled somehow.

(Alas, when I tested with panzer, new and different view bugs
cropped up... :-( )

Stan


More information about the Xconq7 mailing list