AI players don't give up

Jim Kingdon kingdon@panix.com
Fri Apr 21 19:51:00 GMT 2000


(Sorry for the duplicate message.  But in case anyone is planning to
respond, it really seems like I need to repost this with my actual
email address in the from line).

------- duplicate follows:

I talked with you about this briefly on the phone, Stan, but I have a
test case in which I have some 400 points and the computer players
have some 100 and they don't give up (one of the computer players is
down to 0 and it finally did ask for a draw, but that didn't happen
until every last unit of that player was eliminated).

I tried %reveal and that didn't seem to help.  This is xconq from CVS
as of a week or two ago (latest ChangeLog entry enclosed).

The saved game is about 400Kbytes so I thought I'd ask for whether
that is too big before I just send it to the list.  The same thing
should happen with pretty much any lopsided game (at least that has
been my recent experience).

2000-04-15  Stan Shebs  <shebs@shebs.cnchost.com>

	* ww2-div-eur.g: Add fortification and city unit types,
	make towns not have occupants, add stack protection.
	* nw-europe.g: Add many towns, some more cities, fortifications.
	* t-nw-eur.g: Fix positioning, add more roads and railroads,
	add countries as features.


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