What to do with Xconq

Keir Novik K.E.Novik@qmw.ac.uk
Thu Feb 3 05:34:00 GMT 2000


I was going to write a long message, but James Dunson has just done a
better job than I would have.  So, aside from saying "hear, hear" to what
he wrote...

On Wed, 2 Feb 2000, James R. Dunson wrote:

> * A multi-scale game, where players could "zoom in" on critical battles
> and handle them on a new map. 

One problem with this is that each scale will have different rules, making
the game (perhaps) overly complicated.  Otherwise, I love it...

> Special terrain could be stored explicitly, but most terrain would be
> generated semi-randomly (but repeatably, so with a seed somewhere) based
> on the "over" hex, and perhaps it's neighbors. 

In the case of a scenario on Earth, we could provide a pre-generated set
of maps (one for each possible scale) generated from satellite images.

-- 
Keir Novik                               E-mail: K.E.Novik@qmw.ac.uk
Computing Officer                         Phone: +44 (0)20 7882-7759   
Centre for Computational Science            Fax: +44 (0)20 7882-7794   
Department of Chemistry
Queen Mary & Westfield College (University of London)



More information about the Xconq7 mailing list