[PATCH] PR libstdc++/80553 don't allow destroying non-destructible types
Jonathan Wakely
jwakely@redhat.com
Tue May 2 15:58:00 GMT 2017
On 02/05/17 17:30 +0200, Marc Glisse wrote:
>On Tue, 2 May 2017, Jonathan Wakely wrote:
>
>>On 02/05/17 10:16 +0100, Jonathan Wakely wrote:
>>>On 28/04/17 13:56 +0100, Jonathan Wakely wrote:
>>>>We optimize _Destroy and _Destroy_n to do nothing when the type has a
>>>>trivial destructor, which means we do nothing (instead of giving an
>>>>error) when trying to destroy types with deleted destructors.
>>>
>>>I wonder if this optimisation should even exist. The compiler should
>>>be able to optimise away a loop that just calls trivial destructors,
>>>without help from the library.
>>
>>The compiler can indeed do that optimisation, even for destructors
>>like ~T() { } that are empty, but not trivial according to the
>>language rules. The libstdc++ optimisation does make a difference at
>>-O0 though. If we get any more bugs in that code I think we should
>>just remove it though, and let the compiler do the right thing.
>
>Does the compiler manage it for all containers, even those with
>iterators much more complicated than vector's?
It seems to for std::deque (not very complicated) and std::map
(moderately complicated). I didn't try for something like a
directory_iterator which almost certainly wouldn't get optimised away!
>I'd rather keep the
>special code in the library, if it doesn't cause too much trouble.
Yes, assuming the code's correct now then we might as well keep it,
but if it's a source of too many more bugs then it starts to cause too
much trouble.
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