[patch, libstdc++] std::shuffle: Generate two swap positions at a time if possible

Jonathan Wakely jwakely@redhat.com
Wed Aug 31 12:45:00 GMT 2016


On 03/05/16 16:42 +0200, Eelis van der Weegen wrote:
>Ah, thanks, I forgot to re-attach when I sent to include the libstdc++ list.
>
>On 2016-05-03 14:38, Jonathan Wakely wrote:
>>ENOPATCH
>>
>>On 1 May 2016 at 15:21, Eelis <eelis@eelis.net> wrote:
>>>Sorry, forgot to include the libstdc++ list.
>>>
>>>On 2016-05-01 16:18, Eelis wrote:
>>>>
>>>>Hi,
>>>>
>>>>The attached patch optimizes std::shuffle for the very common case
>>>>where the generator range is large enough that a single invocation
>>>>can produce two swap positions.
>>>>
>>>>This reduces the runtime of the following testcase by 37% on my machine:
>>>>
>>>>      int main()
>>>>      {
>>>>          std::mt19937 gen;
>>>>
>>>>          std::vector<int> v;
>>>>          v.reserve(10000);
>>>>          for (int i = 0; i != 10000; ++i)
>>>>          {
>>>>              v.push_back(i);
>>>>              std::shuffle(v.begin(), v.end(), gen);
>>>>          }
>>>>
>>>>          std::cout << v.front() << '\n';
>>>>      }
>>>>
>>>>Thoughts?
>>>>
>>>>Thanks,
>>>>
>>>>Eelis
>>>>
>>>
>>>
>

>Index: libstdc++-v3/include/bits/stl_algo.h
>===================================================================
>--- libstdc++-v3/include/bits/stl_algo.h	(revision 235680)
>+++ libstdc++-v3/include/bits/stl_algo.h	(working copy)
>@@ -3708,6 +3708,22 @@
> #endif
> 
> #ifdef _GLIBCXX_USE_C99_STDINT_TR1
>+
>+  template<typename _IntType, typename _UniformRandomNumberGenerator>

We should avoid introducing new names based on "uniform random number
generator" and use _UniformRandomBitGenerator as per
https://wg21.link/p0346r1

>+    inline _IntType
>+    __generate_random_index_below(_IntType __bound, _UniformRandomNumberGenerator& __g)
>+    {
>+      const _IntType __urngrange = __g.max() - __g.min() + 1;

Similarly, let's use __urbgrange here.

>+      const _IntType __scaling = __urngrange / __bound;

I think I'd like either a comment on the function documenting the
assumption about __bound and __g, or an explicit check:

        __glibcxx_assert( __scaling >= __bound );

>+      const _IntType __past = __bound * __scaling;
>+
>+      for (;;)
>+      {
>+	const _IntType __r = _IntType(__g()) - __g.min();
>+	if (__r < __past) return __r / __scaling;

This is basically the same algorithm as uniform_int_distribution so
doesn't introduce any bias, right?

Is this significantly faster than just using
uniform_int_distribution<_IntType>{0, __bound - 1}(__g) so we don't
need to duplicate the logic? (And people maintaining the code won't
reconvince themselves it's correct every time they look at it :-)


>+      }
>+    }
>+
>   /**
>    *  @brief Shuffle the elements of a sequence using a uniform random
>    *         number generator.
>@@ -3740,6 +3756,40 @@
>       typedef typename std::make_unsigned<_DistanceType>::type __ud_type;
>       typedef typename std::uniform_int_distribution<__ud_type> __distr_type;
>       typedef typename __distr_type::param_type __p_type;
>+
>+      typedef typename std::remove_reference<_UniformRandomNumberGenerator>::type _Gen;
>+      typedef typename std::common_type<typename _Gen::result_type, __ud_type>::type __uc_type;
>+
>+      const __uc_type __urngrange = _Gen::max() - _Gen::min() + 1;
>+      const __uc_type __urange = __uc_type(__last - __first);
>+
>+      if (__urngrange / __urange >= __urange)
>+        // I.e. (__urngrange >= __urange * __urange) but without wrap issues.
>+      {
>+	for (_RandomAccessIterator __i = __first + 1; __i != __last; )
>+	{
>+	  const __uc_type __swap_range = __uc_type(__i - __first) + 1;
>+
>+	  if (__i + 1 == __last)

Could we hoist this test out of the loop somehow?

If we change the loop condition to be __i+1 < __last we don't need to
test it on every iteration, and then after the loop we can just do
the final swap if (__urange % 2).

>+	  {
>+	    const __uc_type __pos = __generate_random_index_below(__swap_range, __g);
>+	    std::iter_swap(__i, __first + __pos);
>+	    return;
>+	  }
>+
>+	  // Use a single generator invocation to produce swap positions for
>+	  // both of the next two elements:
>+
>+	  const __uc_type __comp_range = __swap_range * (__swap_range + 1);
>+	  const __uc_type __pospos = __generate_random_index_below(__comp_range, __g);
>+
>+	  std::iter_swap(__i++, __first + (__pospos % __swap_range));
>+	  std::iter_swap(__i++, __first + (__pospos / __swap_range));

I think I've convinced myself this is correct :-)

Values of __pospos will be uniformly distributed in [0, __comp_range)
and so the / and % results will be too.

>+	}
>+
>+	return;
>+      }
>+
>       __distr_type __d;
> 
>       for (_RandomAccessIterator __i = __first + 1; __i != __last; ++__i)



More information about the Libstdc++ mailing list