[PATCH v6 01/10] stdlib: Add arc4random, arc4random_buf, and arc4random_uniform (BZ #4417)
Adhemerval Zanella
adhemerval.zanella@linaro.org
Fri Jun 10 17:26:04 GMT 2022
On 02/06/2022 06:44, Yann Droneaud wrote:
> Hi,
>
> Found some time to review arc4random_uniform() implementation this time.
>
>
> Le 18/05/2022 à 21:14, Adhemerval Zanella via Libc-alpha a écrit :
>> The implementation is based on scalar Chacha20, with global cache and
>> locking. It uses getrandom or /dev/urandom as fallback to get the
>> initial entropy, and reseeds the internal state on every 16MB of
>> consumed buffer.
>>
>> It maintains an internal buffer which consumes at maximum one page on
>> most systems (assuming minimum of 4k pages). The internal buf optimizes
>> the cipher encrypt calls, by amortizing arc4random calls (where both
>> function call and lock cost are the dominating factor).
>>
>> The ChaCha20 implementation is based on RFC8439 [1], omitting the final
>> XOR of the keystream with the plaintext because the plaintext is a
>> stream of zeros. This strategy is similar to what OpenBSD arc4random
>> does.
>>
>> The arc4random_uniform is based on previous work by Florian Weimer,
>> where the algorithm is based on Jérémie Lumbroso paper Optimal Discrete
>> Uniform Generation from Coin Flips, and Applications (2013) [2], who
>> credits Donald E. Knuth and Andrew C. Yao, The complexity of nonuniform
>> random number generation (1976), for solving the general case.
>>
>> The main advantage of this method is the that the unit of randomness is not
>> the uniform random variable (uint32_t), but a random bit. It optimizes the
>> internal buffer sampling by initially consuming a 32-bit random variable
>> and then sampling byte per byte. Depending of the upper bound requested,
>> it might lead to better CPU utilization.
>>
>> Checked on x86_64-linux-gnu, aarch64-linux, and powerpc64le-linux-gnu.
>>
>> Co-authored-by: Florian Weimer <fweimer@redhat.com>
>>
>> [1] https://datatracker.ietf.org/doc/html/rfc8439
>> [2] https://arxiv.org/pdf/1304.1916.pdf
>> ---
>>
>> diff --git a/stdlib/arc4random_uniform.c b/stdlib/arc4random_uniform.c
>> new file mode 100644
>> index 0000000000..722e92b3a7
>> --- /dev/null
>> +++ b/stdlib/arc4random_uniform.c
>> @@ -0,0 +1,152 @@
>> +/* Random pseudo generator numbers between 0 and 2**-31 (inclusive)
> upper bound is incorrect
Right, I changed to:
/* Random pseudo generator number which returns a single 32 bit value
uniformly distributed but with an upper_bound.
>> + uniformly distributed but with an upper_bound.
>> + Copyright (C) 2022 Free Software Foundation, Inc.
>> + This file is part of the GNU C Library.
>> +
>> + The GNU C Library is free software; you can redistribute it and/or
>> + modify it under the terms of the GNU Lesser General Public
>> + License as published by the Free Software Foundation; either
>> + version 2.1 of the License, or (at your option) any later version.
>> +
>> + The GNU C Library is distributed in the hope that it will be useful,
>> + but WITHOUT ANY WARRANTY; without even the implied warranty of
>> + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
>> + Lesser General Public License for more details.
>> +
>> + You should have received a copy of the GNU Lesser General Public
>> + License along with the GNU C Library; if not, see
>> + <http://www.gnu.org/licenses/>. */
>> +
>> +#include <endian.h>
>> +#include <libc-lock.h>
>> +#include <stdlib.h>
>> +#include <sys/param.h>
>> +
>> +/* Return the number of bytes which cover values up to the limit. */
>> +__attribute__ ((const))
>> +static uint32_t
>> +byte_count (uint32_t n)
>> +{
>> + if (n < (1U << 8))
>> + return 1;
>> + else if (n < (1U << 16))
>> + return 2;
>> + else if (n < (1U << 24))
>> + return 3;
>> + else
>> + return 4;
>> +}
>> +
>> +/* Fill the lower bits of the result with randomness, according to the
>> + number of bytes requested. */
>> +static void
>> +random_bytes (uint32_t *result, uint32_t byte_count)
>> +{
>> + *result = 0;
>> + unsigned char *ptr = (unsigned char *) result;
>> + if (__BYTE_ORDER == __BIG_ENDIAN)
>> + ptr += 4 - byte_count;
>> + __arc4random_buf_internal (ptr, byte_count);
>> +}
>> +
>> +static uint32_t
>> +compute_uniform (uint32_t n)
>> +{
>> + if (n <= 1)
>> + /* There is no valid return value for a zero limit, and 0 is the
>> + only possible result for limit 1. */
>> + return 0;
>> +
>> + /* The bits variable serves as a source for bits. Prefetch the
>> + minimum number of bytes needed. */
>> + uint32_t count = byte_count (n);
>> + uint32_t bits_length = count * CHAR_BIT;
>> + uint32_t bits;
>> + random_bytes (&bits, count);
>> +
>> + /* Powers of two are easy. */
>> + if (powerof2 (n))
>> + return bits & (n - 1);
>> +
>> + /* The general case. This algorithm follows Jérémie Lumbroso,
>> + Optimal Discrete Uniform Generation from Coin Flips, and
>> + Applications (2013), who credits Donald E. Knuth and Andrew
>> + C. Yao, The complexity of nonuniform random number generation
>> + (1976), for solving the general case.
>> +
>> + The implementation below unrolls the initialization stage of the
>> + loop, where v is less than n. */
>> +
>> + /* Use 64-bit variables even though the intermediate results are
>> + never larger than 33 bits. This ensures the code is easier to
>> + compile on 64-bit architectures. */
>> + uint64_t v;
>> + uint64_t c;
>> +
>> + /* Initialize v and c. v is the smallest power of 2 which is larger
>> + than n.*/
>> + {
>> + uint32_t log2p1 = 32 - __builtin_clz (n);
>> + v = 1ULL << log2p1;
>> + c = bits & (v - 1);
>> + bits >>= log2p1;
>> + bits_length -= log2p1;
>> + }
>> +
>> + /* At the start of the loop, c is uniformly distributed within the
>> + half-open interval [0, v), and v < 2n < 2**33. */
>> + while (true)
>> + {
>> + if (v >= n)
>> + {
>> + /* If the candidate is less than n, accept it. */
>> + if (c < n)
>> + /* c is uniformly distributed on [0, n). */
>> + return c;
>> + else
>> + {
>> + /* c is uniformly distributed on [n, v). */
>> + v -= n;
>> + c -= n;
>> + /* The distribution was shifted, so c is uniformly
>> + distributed on [0, v) again. */
>> + }
>> + }
>> + /* v < n here. */
>> +
>> + /* Replenish the bit source if necessary. */
>> + if (bits_length == 0)
>> + {
>> + /* Overwrite the least significant byte. */
>> + random_bytes (&bits, 1);
>> + bits_length = CHAR_BIT;
>> + }
>> +
>> + /* Double the range. No overflow because v < n < 2**32. */
>> + v *= 2;
>> + /* v < 2n here. */
>> +
>> + /* Extract a bit and append it to c. c remains less than v and
>> + thus 2**33. */
>> + c = (c << 1) | (bits & 1);
>> + bits >>= 1;
>> + --bits_length;
>> +
>> + /* At this point, c is uniformly distributed on [0, v) again,
>> + and v < 2n < 2**33. */
>> + }
>> +}
>> +
>> +__libc_lock_define (extern , __arc4random_lock attribute_hidden)
>> +
>> +uint32_t
>> +__arc4random_uniform (uint32_t upper_bound)
>> +{
>> + uint32_t r;
>> + __libc_lock_lock (__arc4random_lock);
>> + r = compute_uniform (upper_bound);
>> + __libc_lock_unlock (__arc4random_lock);
>> + return r;
>> +}
>> +libc_hidden_def (__arc4random_uniform)
>> +weak_alias (__arc4random_uniform, arc4random_uniform)
>
> Seems fine from a computation point of view.
>
> So for what it worth:
>
> LGTM
>
> Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
Thanks.
>
>
> Regards.
>
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