[PATCH v2] stdlib: Simplify arc4random_uniform

Noah Goldstein goldstein.w.n@gmail.com
Mon Aug 1 19:20:20 GMT 2022


On Fri, Jul 29, 2022 at 8:32 PM Adhemerval Zanella via Libc-alpha
<libc-alpha@sourceware.org> wrote:
>
> It uses the bitmask with rejection [1], which calculates a mask
> being the lowest power of two bounding the request upper bound,
> successively queries new random values, and rejects values
> outside the requested range.
>
> Performance-wise, there is no much gain in trying to conserve
> bits since arc4random is wrapper on getrandom syscall.  It should
> be cheaper to just query a uint32_t value.  The algorithm also
> avoids modulo and divide operations, which might be costly
> depending of the architecture.
>
> [1] https://www.pcg-random.org/posts/bounded-rands.html
>
> Reviewed-by: Yann Droneaud <ydroneaud@opteya.com>
> ---
> v2: Fixed typos in commit message and simplify loop.
> ---
>  stdlib/arc4random_uniform.c | 129 +++++++++---------------------------
>  1 file changed, 30 insertions(+), 99 deletions(-)
>
> diff --git a/stdlib/arc4random_uniform.c b/stdlib/arc4random_uniform.c
> index 1326dfa593..5aa98d1c13 100644
> --- a/stdlib/arc4random_uniform.c
> +++ b/stdlib/arc4random_uniform.c
> @@ -17,38 +17,19 @@
>     License along with the GNU C Library; if not, see
>     <https://www.gnu.org/licenses/>.  */
>
> -#include <endian.h>
> -#include <libc-lock.h>
>  #include <stdlib.h>
>  #include <sys/param.h>
>
> -/* Return the number of bytes which cover values up to the limit.  */
> -__attribute__ ((const))
> -static uint32_t
> -byte_count (uint32_t n)
> -{
> -  if (n < (1U << 8))
> -    return 1;
> -  else if (n < (1U << 16))
> -    return 2;
> -  else if (n < (1U << 24))
> -    return 3;
> -  else
> -    return 4;
> -}
> +/* Return a uniformly distributed random number less than N.  The algorithm
> +   calculates a mask being the lowest power of two bounding the upper bound
> +   N, successively queries new random values, and rejects values outside of
> +   the request range.
>
> -/* Fill the lower bits of the result with randomness, according to the
> -   number of bytes requested.  */
> -static void
> -random_bytes (uint32_t *result, uint32_t byte_count)
> -{
> -  *result = 0;
> -  unsigned char *ptr = (unsigned char *) result;
> -  if (__BYTE_ORDER == __BIG_ENDIAN)
> -    ptr += 4 - byte_count;
> -  __arc4random_buf (ptr, byte_count);
> -}
> +   For reject values, it also tries if the remaining entropy could fit on
> +   the asked range after range adjustment.
>
> +   The algorithm avoids modulo and divide operations, which might be costly
> +   depending on the architecture.  */
>  uint32_t
>  __arc4random_uniform (uint32_t n)
>  {
> @@ -57,83 +38,33 @@ __arc4random_uniform (uint32_t n)
>         only possible result for limit 1.  */
>      return 0;
>
> -  /* The bits variable serves as a source for bits.  Prefetch the
> -     minimum number of bytes needed.  */
> -  uint32_t count = byte_count (n);
> -  uint32_t bits_length = count * CHAR_BIT;
> -  uint32_t bits;
> -  random_bytes (&bits, count);
> -
>    /* Powers of two are easy.  */
>    if (powerof2 (n))
> -    return bits & (n - 1);
> -
> -  /* The general case.  This algorithm follows Jérémie Lumbroso,
> -     Optimal Discrete Uniform Generation from Coin Flips, and
> -     Applications (2013), who credits Donald E. Knuth and Andrew
> -     C. Yao, The complexity of nonuniform random number generation
> -     (1976), for solving the general case.
> +    return __arc4random () & (n - 1);
>
> -     The implementation below unrolls the initialization stage of the
> -     loop, where v is less than n.  */
> +  /* mask is the smallest power of 2 minus 1 number larger than n.  */
> +  int z = __builtin_clz (n);
> +  uint32_t mask = ~UINT32_C(0) >> z;
> +  int bits = CHAR_BIT * sizeof (uint32_t) - z;
>
> -  /* Use 64-bit variables even though the intermediate results are
> -     never larger than 33 bits.  This ensures the code is easier to
> -     compile on 64-bit architectures.  */
> -  uint64_t v;
> -  uint64_t c;
> -
> -  /* Initialize v and c.  v is the smallest power of 2 which is larger
> -     than n.*/
> -  {
> -    uint32_t log2p1 = 32 - __builtin_clz (n);
> -    v = 1ULL << log2p1;
> -    c = bits & (v - 1);
> -    bits >>= log2p1;
> -    bits_length -= log2p1;
> -  }
> -
> -  /* At the start of the loop, c is uniformly distributed within the
> -     half-open interval [0, v), and v < 2n < 2**33.  */
> -  while (true)
> +  while (1)
>      {
> -      if (v >= n)
> -        {
> -          /* If the candidate is less than n, accept it.  */
> -          if (c < n)
> -            /* c is uniformly distributed on [0, n).  */
> -            return c;
> -          else
> -            {
> -              /* c is uniformly distributed on [n, v).  */
> -              v -= n;
> -              c -= n;
> -              /* The distribution was shifted, so c is uniformly
> -                 distributed on [0, v) again.  */
> -            }
> -        }
> -      /* v < n here.  */
> -
> -      /* Replenish the bit source if necessary.  */
> -      if (bits_length == 0)
> -        {
> -          /* Overwrite the least significant byte.  */
> -         random_bytes (&bits, 1);
> -         bits_length = CHAR_BIT;
> -        }
> -
> -      /* Double the range.  No overflow because v < n < 2**32.  */
> -      v *= 2;
> -      /* v < 2n here.  */
> -
> -      /* Extract a bit and append it to c.  c remains less than v and
> -         thus 2**33.  */
> -      c = (c << 1) | (bits & 1);
> -      bits >>= 1;
> -      --bits_length;
> -
> -      /* At this point, c is uniformly distributed on [0, v) again,
> -         and v < 2n < 2**33.  */
> +      uint32_t value = __arc4random ();
> +
> +      /* Return if the lower power of 2 minus 1 satisfy the condition.  */
> +      uint32_t r = value & mask;
> +      if (r < n)
> +       return r;
> +
> +      /* Otherwise check if remaining bits of entropy provides fits in the
> +        bound.  */
> +      for (int bits_left = z; bits_left >= bits; bits_left -= bits)
> +       {
> +         value >>= bits;

Can this just be shift by 1 and repeat (32 - z) times or does that
introduce bias (not seeing exactly why it would)?
> +         r = value & mask;
> +         if (r < n)
> +           return r;
> +       }
>      }
>  }
>  libc_hidden_def (__arc4random_uniform)
> --
> 2.34.1
>


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