[binutils-gdb] gdb: Do not add empty sections to the section map

Ilya Leoshkevich iii@sourceware.org
Thu Jun 2 12:21:42 GMT 2022


https://sourceware.org/git/gitweb.cgi?p=binutils-gdb.git;h=625b6eae091709b95471eae92d42dc6bc71e6553

commit 625b6eae091709b95471eae92d42dc6bc71e6553
Author: Ilya Leoshkevich <iii@linux.ibm.com>
Date:   Wed Jun 1 14:04:10 2022 +0200

    gdb: Do not add empty sections to the section map
    
    From: Ulrich Weigand <ulrich.weigand@de.ibm.com>
    
    build_objfile_section_table () creates four synthetic sections per
    objfile, which are collected by update_section_map () and passed to
    std::sort ().  When there are a lot of objfiles, for example, when
    debugging JITs, the presence of these sections slows down the sorting
    significantly.
    
    The output of update_section_map () is used by find_pc_section (),
    which can never return any of these sections: their size is 0, so they
    cannot be accepted by bsearch_cmp ().
    
    Filter them (and all the other empty sections) out in
    insert_section_p (), which is used only by update_section_map ().

Diff:
---
 gdb/objfiles.c | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/gdb/objfiles.c b/gdb/objfiles.c
index 60d8aa5cb78..4fc859f185a 100644
--- a/gdb/objfiles.c
+++ b/gdb/objfiles.c
@@ -986,7 +986,7 @@ preferred_obj_section (struct obj_section *a, struct obj_section *b)
 }
 
 /* Return 1 if SECTION should be inserted into the section map.
-   We want to insert only non-overlay and non-TLS section.  */
+   We want to insert only non-overlay non-TLS non-empty sections.  */
 
 static int
 insert_section_p (const struct bfd *abfd,
@@ -1003,6 +1003,12 @@ insert_section_p (const struct bfd *abfd,
   if ((bfd_section_flags (section) & SEC_THREAD_LOCAL) != 0)
     /* This is a TLS section.  */
     return 0;
+  if (bfd_section_size (section) == 0)
+    {
+      /* This is an empty section.  It has no PCs for find_pc_section (), so
+	 there is no reason to insert it into the section map.  */
+      return 0;
+    }
 
   return 1;
 }


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