DirectX and Cygwin

Larry Hall (RFK Partners, Inc.) lhall@rfk.com
Wed May 21 04:08:00 GMT 2003


Graham Cox wrote:
> I know this has come up a few times in the past - I've just spent the last
> couple of hours reading the archives - but I haven't found anything that
> will actually solve the problem yet...
> 
> I'm starting to play around with DirectX programming. I've just downloaded
> the DX9 C++ SDK, and discovered that I can't use it under Cygwin quite as
> easily as I'd hoped. Compiling works fine, but linking complains that it
> can't find the functions in the libraries. I know that it's finding the
> libraries because I tried moving d3d9.lib and then got a different error.
> 
> As far as I can tell, g++/ld is trying to find Direct3DCreate9@4 in the
> library, when in fact it's called Direct3DCreate9. Also, as far as I can
> tell it should be able to cope with this because I've tried using
> the --enable-stdcall-fixup flag for ld, but with the exact same errors.
> 
> Basically what I'm after is if anyone knows how to either link against the
> VC++ libraries properly, or else a way of producing my own GCC libraries
> from these ones. One of the archive messages had a little script involving
> nm, sed and dlltool which produced libraries I could link against fine, but
> couldn't actually run the program with because all of the function pointers
> were to 0x00000000 instead of real addresses.
> 
> Any help would be much appreciated


So if --enable-stdcall-fixup isn't getting you what you want/need, why
not do it the "old-fashioned" way and simply declare the prototypes for
the needed functions with the correct calling convention?  It's a little
more work but you're sure to get what you need.


-- 
Larry Hall                              http://www.rfk.com
RFK Partners, Inc.                      (508) 893-9779 - RFK Office
838 Washington Street                   (508) 893-9889 - FAX
Holliston, MA 01746


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