More than 64 sockets ?
Mon Dec 6 13:49:00 GMT 1999
On Mon, Dec 06, 1999 at 04:17:28PM -0500, Chris Faylor wrote:
>On Mon, Dec 06, 1999 at 09:54:39AM -0600, Mumit Khan wrote:
>>stefan <firstname.lastname@example.org> writes:
>>> we were porting a server software to Win9x/NT and had to notice that you
>>> cannot accept() more than 64 sockets. Why is this ? Can anyone help us ?
>>The underlying OS API, WaitForMultipleObjects, has a limit of 64 handles
>>it can wait on, and that's probably the reason. There are tricks to get
>>around it, but it requires creating multiple threads. Not pretty.
>This isn't a problem with cygwin. Cygwin uses the Winsock select() for
>sockets. There probably is a limit there but it's not 64.
Just to clarify: The "This" above refers to the WaitForMultipleObjects
limit of 64 handles. This particular hard limit probably does not affect
There is a hard-coded limit in winsock.h which is probably what is coming
to play here.
Want to unsubscribe from this list?
Send a message to email@example.com
More information about the Cygwin