DirectX 5.0 port to Mingw32/cygwin32
Peter Hawkins
dph-man@iName.com
Sat May 9 07:51:00 GMT 1998
Hi there...
I've just ported over sections of DirectX 5.0 to GCC under win32 so they
actually work (a distinct advantage over the last attempt at a port, let
me assure you).
So far, I've done:
DirectDraw
DirectInput
DirectSound
and bits of Direct3d and Directplay
They all work complete in all their COM splendour (don't know about C++,
they are identical to the original versions without the anonymous
unions, in combination with a ported objbase.h and objidl.h).
Get it from:
http://www2.dynamite.com.au/phawkins/directx.html
:-)
dph-man
You ca
-
For help on using this list (especially unsubscribing), send a message to
"gnu-win32-request@cygnus.com" with one line of text: "help".
More information about the Cygwin
mailing list