build error on 1.16.2-1
Mon Dec 1 23:37:00 GMT 2014
This is an obvious source-header discrepancy. The source
file(auto-generated anyway) doesn't seem to be changed recently, while
the header file(glext.h) has a timestamp of Nov 16 now. So it looks
like only the header file got advanced here. Looking at the
announcements, it should be the Mesa update on Nov 17 that renewed it.
Should I just add the extra arguments for those 3 funcs in the source
file as defined in the new header file? That looks like working.
On Mon, Dec 1, 2014 at 11:09 AM, J. Offerman <email@example.com> wrote:
> Can somebody help me overcome this error? What am I missing this time?
> Last time I tried to build X was 2 months ago and it was 1.16.1-1,
> which was built just fine. Thanks for your help.
> make: Entering directory
> CC libnativeGLthunk_la-glthunk.lo
> In file included from glthunk.c:87:0:
> generated_gl_thunks.c: In function 'glVertex2bOESWrapper':
> generated_gl_thunks.c:7098:3: error: too few arguments to function 'proc'
> RESOLVED_PROC(PFNGLVERTEX2BOESPROC)( x_ );
> generated_gl_thunks.c: In function 'glVertex3bOESWrapper':
> generated_gl_thunks.c:7110:3: error: too few arguments to function 'proc'
> RESOLVED_PROC(PFNGLVERTEX3BOESPROC)( x_, y_ );
> generated_gl_thunks.c: In function 'glVertex4bOESWrapper':
> generated_gl_thunks.c:7122:3: error: too few arguments to function 'proc'
> RESOLVED_PROC(PFNGLVERTEX4BOESPROC)( x_, y_, z_ );
> Makefile:712: recipe for target 'libnativeGLthunk_la-glthunk.lo' failed
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