Thu Mar 27 18:57:00 GMT 2008
> It's pretty simple. You have to package new new releases of X.org for
> Cygwin and support people on this mailing list.
Well, I'm willing to give it a try at least. I know nothing about Cygwin
packaging, but I have experience building X.org on Windows. My project
(VirtualGL) needs Cygwin/X because of its support of the MIT-SHM extension,
and we have access to plenty of build machines.
Is there a spec for which files go in which packages, etc.? Any other
advice to get started, or should I just start downloading and tinkering?
I assume that part of the duties are to also feed back patches into the
master X.org repository to fix the Cygwin build, etc.
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