SGI OpenGL SI libs updated
Thu Jun 15 12:23:00 GMT 2000
At 14:35 2000-06-15 -0400, Suhaib Siddiqi wrote:
>If your app is looking for loaded extension glx.so? Then no you would need
>to compile and load.
>It is possible to statically compile glx.a and link against it. That si
>what I mean.
>If you are looking for DRI, then again no. DRI/DRM would not work on
>with or without Cygwin. DRI/DRM is strictly glued to Linux kernel headers
>and upto a great extent to 3dfx for Linux.
>I do not think hardware accelerated OpenGL rendering can be done on Windows
>and OpenGL/DRI/DRM code in XFree86 4.0. Therefore I see no need to spend
>time on it
>unless someone starts a project and write a WGL exquivalent of GLX drievr...
>for more details. It requires writing a new API.
I just want to compile, link and run an app that calls glut and GL
functions on Windows 2000 and/or NT. I thought that cygwin was a good
environnement for that.
For the moment, I don't care about hardware acceleration, or whether the GL
functions are provided by an X server or by Windows.
Buying a commercial X server for 2000/NT that supports GLX, such as HCL
Exceed 3D, seems the only option by now; or is there a way to link with
AndrÃÂ© Bleau, ing., analyste
DÃÂ©partement de gÃÂ©nie ÃÂ©lectrique et Electric Engineering and
de gÃÂ©nie informatique Computer Engineering department
ÃÂcole Polytechnique de MontrÃÂ©al Montreal Polytechnic School
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