SGI OpenGL SI libs updated

Andre Bleau
Thu Jun 15 12:23:00 GMT 2000

At 14:35 2000-06-15 -0400, Suhaib Siddiqi wrote:
>If your app is looking for loaded extension  Then no you would need
>to compile and load.
>It is possible to statically compile glx.a and link against it.  That si
>what I mean.
>If you are looking for DRI, then again no.  DRI/DRM would not work on
>with or without Cygwin.  DRI/DRM is strictly glued to Linux kernel headers
>and upto a great extent to 3dfx for Linux.
>I do not think hardware accelerated OpenGL rendering can be done on Windows
>using Cygwin
>and OpenGL/DRI/DRM code in XFree86 4.0.  Therefore I see no need to spend
>time on it
>unless someone starts a project and write a WGL exquivalent of GLX drievr...
>check oss/
>for more details.  It requires writing a new API.

I just want to compile, link and run an app that calls glut and GL 
functions on Windows 2000 and/or NT. I thought that cygwin was a good 
environnement for that.

For the moment, I don't care about hardware acceleration, or whether the GL 
functions are provided by an X server or by Windows.

Buying a commercial X server for 2000/NT that supports GLX, such as HCL 
Exceed 3D, seems the only option by now; or is there a way to link with 
Windows function?

André Bleau, ing., analyste

Département de génie électrique et         Electric Engineering and
de génie informatique                      Computer Engineering department
École Polytechnique de Montréal            Montreal Polytechnic School

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