[PATCH] Cygwin: console: Ignore dwControlKeyState in event comparison.
Takashi Yano
takashi.yano@nifty.ne.jp
Fri Mar 18 23:49:12 GMT 2022
- dwControlKeyState also may be null'ed on WriteConsoleInputW().
Therefore ignore it in event comparison as well as wVirtualKeyCode
and wVirtualScanCode.
---
winsup/cygwin/fhandler_console.cc | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/winsup/cygwin/fhandler_console.cc b/winsup/cygwin/fhandler_console.cc
index 68248d16c..fd5f972d8 100644
--- a/winsup/cygwin/fhandler_console.cc
+++ b/winsup/cygwin/fhandler_console.cc
@@ -187,13 +187,13 @@ inrec_eq (const INPUT_RECORD *a, const INPUT_RECORD *b, DWORD n)
for (DWORD i = 0; i < n; i++)
{
if (a[i].EventType == KEY_EVENT && b[i].EventType == KEY_EVENT)
- { /* wVirtualKeyCode and wVirtualScanCode of the readback
- key event may be different from that of written event. */
+ { /* wVirtualKeyCode, wVirtualScanCode and dwControlKeyState
+ of the readback key event may be different from that of
+ written event. Therefore they are ignored. */
const KEY_EVENT_RECORD *ak = &a[i].Event.KeyEvent;
const KEY_EVENT_RECORD *bk = &b[i].Event.KeyEvent;
if (ak->bKeyDown != bk->bKeyDown
|| ak->uChar.UnicodeChar != bk->uChar.UnicodeChar
- || ak->dwControlKeyState != bk->dwControlKeyState
|| ak->wRepeatCount != bk->wRepeatCount)
return false;
}
--
2.35.1
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