Cross Compile to a mips r3000 processor (playstation)
Kai Ruottu
kai.ruottu@luukku.com
Wed Aug 9 05:23:00 GMT 2000
"s382040@popserver.tue.nl" wrote:
>
> Hi all,
>
> Currently I am trying to make a crosscompiler from linux to playstation.
> Anybody got some experience?
Not from Playstation, but generally you must at least have or know:
1. The needed binary format. Rumours say that Playstation needs the ecoff format,
so the target 'mips-idt-ecoff' could serve for it.
2. The proprietary libs and headers for Playstation. Where you will get these
is totally unknown by me... I suspect them not being freely available, probably
Sony wants its money from the tools too.
If you get the headers and libs for Playstation, building the cross-tools for
it should happen quite in a standard way: installing the libs and headers into
the '$prefix/$target/...' and then building the binutils and GCC...
Please see the U.K. Algorithmics site: http://www.algor.uk.co They work with
the MIPS targets and have a prebuilt ELF-toolset for Linux (egcs-1.0 based when
I last saw it). But I don't remember anything about the Playstation there...
Cheers, Kai
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