[PATCH 2/2] libopcodes: extend the styling within the i386 disassembler
H.J. Lu
hjl.tools@gmail.com
Tue May 3 15:47:22 GMT 2022
On Tue, May 3, 2022 at 6:14 AM Andrew Burgess via Binutils
<binutils@sourceware.org> wrote:
>
> Jan Beulich via Binutils <binutils@sourceware.org> writes:
>
> > On 29.04.2022 15:42, Andrew Burgess via Binutils wrote:
> >> The i386 disassembler is pretty complex. Most disassembly is done
> >> indirectly; operands are built into buffers within a struct instr_info
> >> instance, before finally being printed later in the disassembly
> >> process.
> >>
> >> Sometimes the operand buffers are built in a different order to the
> >> order in which they will eventually be printed.
> >>
> >> Each operand can contain multiple components, e.g. multiple registers,
> >> immediates, other textual elements (commas, brackets, etc).
> >>
> >> When looking for how to apply styling I guess the ideal solution would
> >> be to move away from the operands being a single string that is built
> >> up, and instead have each operand be a list of "parts", where each
> >> part is some text and a style. Then, when we eventually print the
> >> operand we would loop over the parts and print each part with the
> >> correct style.
> >>
> >> But it feels like a huge amount of work to move from where we are
> >> now to that potentially ideal solution. Plus, the above solution
> >> would be pretty complex.
> >>
> >> So, instead I propose a .... different solution here, one that works
> >> with the existing infrastructure.
> >>
> >> As each operand is built up, piece be piece, we pass through style
> >> information. This style information is then encoded into the operand
> >> buffer (see below for details). After this the code can continue to
> >> operate as it does right now in order to manage the set of operand
> >> buffers.
> >>
> >> Then, as each operand is printed we can split the operand buffer into
> >> chunks at the style marker boundaries, with each chunk being printed
> >> in the correct style.
> >>
> >> For encoding the style information I use the format "~%x~". As far as
> >> I can tell the '~' is not otherwise used in the i386 disassembler, so
> >> this should serve as a unique marker. To speed up writing and then
> >> reading the style markers, I take advantage of the fact that there are
> >> less than 16 styles so I know the '%x' will only ever be a single hex
> >> character.
> >
> > Like H.J. I'd like to ask that you avoid ~ here (I actually have plans
> > to use it to make at least some 64-bit constants better recognizable);
> > I'm not sure about using non-ASCII though, as that may cause issues with
> > compilers treating non-ASCII wrong. I'd soften this to non-alnum, non-
> > operator characters (perhaps more generally non-printable). Otoh I guess
> > about _any_ character could be used in symbol names, so I'm not
> > convinced such an escaping model can be generally conflict free.
>
> Hi Jan,
>
> I've addressed all the simple feedback from H.J. and Vladimir, and I
> just need to figure out something for the escaping mechanism.
>
> I'm still keen to try and go with an escaping based solution, my
> reasoning is that I think that this is the solution least likely to
> introduce latent disassembler bugs.
>
> However, that position is based on my belief that there's no exhaustive
> test for the i386 based disassembler, i.e. one that tests every single
> valid instruction disassembles correctly. If there was such a test then
> I might be more tempted to try something more radical...
>
> That said, if I was going to stick with an escaping scheme, then I have
> some ideas for moving forward.
>
> The current scheme relies on the fact that symbols are not printed
> directly from the i386 disassembler, instead the i386 disassembler calls
> back into the driver application (objdump, gdb) to print the symbol. As
> a result, symbols don't go through the instr_info::obuf buffer. This
> means that we never try to interpret a symbol name for escape
> characters.
>
> This means we avoid one of the issues that you raised, what if the
> escape character appears in a symbol name; the answer is, I just don't
> need to worry about this!
>
> So, I only need to ensure that the escape character is:
>
> (a) not a character that the disassembler currently tries to directly
> print itself, and
>
> (b) not something that will ever be printed as part of an immediate.
>
> Clearly my choice passes both right now, but looks like it will not pass
> (b) forever.
>
> One possible solution would be to replace all the remaining places where
> we directly write to instr_info::obuf with calls to oappend_char. I
> could then extend the oappend API such that we do "real" escaping, that
> is (assuming the continued use of '~' for now): '~X' would indicate a
> style marker, with X being the style number, and '~~' would indicate a
> literal '~' character. In this was we really wouldn't care which
> character we used (though we'd probably pick one that didn't crop up too
> ofter just for ease of parsing the buffers).
>
> An alternative solution would be to pick a non-printable character,
> e.g. \001, and use this as the escape character in place of the current
> '~'. This seems to pass the (a) and (b) tests above, and if such a
> character does ever appear in a symbol name, then, as I've said above, I
> don't believe this would cause us any problems.
I like \001. We can always change it later. Let's wait for input from Jan.
> Here's a session that demonstrates a symbol containing '~' with the
> current patch (obviously the final disassembler call actually has
> colour in the output, which all looks correct to me):
>
> $ cat /tmp/weird.s
> .text
> .global "foo~bar"
> "foo~bar":
> nop
> nop
> nop
> call "foo~bar"
> $ as -o /tmp/weird.o /tmp/weird.s
> $ ./binutils/objdump --disassembler-color=extended-color -d /tmp/weird.o
>
> /tmp/weird.o: file format elf64-x86-64
>
>
> Disassembly of section .text:
>
> 0000000000000000 <foo~bar>:
> 0: 90 nop
> 1: 90 nop
> 2: 90 nop
> 3: e8 00 00 00 00 call 8 <foo~bar+0x8>
>
>
> Thanks,
> Andrew
>
--
H.J.
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