[PATCH] bfd: Always check compressed sections with the corrupt size
Hans-Peter Nilsson
hp@bitrange.com
Fri Nov 5 02:40:00 GMT 2021
On Thu, 4 Nov 2021, H.J. Lu via Binutils wrote:
> Always check compressed sections with the corrupt size for non-MMO
> files. Skip MMO files for compress_status == COMPRESS_SECTION_NONE
> since MMO has special handling for COMPRESS_SECTION_NONE.
>
> I am checking in this.
Did I miss the approval?
> H.J.
> ---
> PR binutils/28530
> * compress.c (bfd_get_full_section_contents): Always check
> compressed sections with the corrupt size.
> ---
> bfd/compress.c | 50 +++++++++++++++++++++++++++-----------------------
> 1 file changed, 27 insertions(+), 23 deletions(-)
>
> diff --git a/bfd/compress.c b/bfd/compress.c
> index 4a2ada3e3eb..a3adb8d8250 100644
> --- a/bfd/compress.c
> +++ b/bfd/compress.c
> @@ -232,6 +232,7 @@ bfd_get_full_section_contents (bfd *abfd, sec_ptr sec, bfd_byte **ptr)
> bfd_size_type save_rawsize;
> bfd_byte *compressed_buffer;
> unsigned int compression_header_size;
> + ufile_ptr filesize;
>
> if (abfd->direction != write_direction && sec->rawsize != 0)
> sz = sec->rawsize;
> @@ -243,34 +244,37 @@ bfd_get_full_section_contents (bfd *abfd, sec_ptr sec, bfd_byte **ptr)
> return true;
> }
>
> + filesize = bfd_get_file_size (abfd);
> + if (filesize > 0
> + && filesize < sz
> + /* PR 24753: Linker created sections can be larger than
> + the file size, eg if they are being used to hold stubs. */
> + && (bfd_section_flags (sec) & SEC_LINKER_CREATED) == 0
> + /* PR 24753: Sections which have no content should also be
> + excluded as they contain no size on disk. */
> + && (bfd_section_flags (sec) & SEC_HAS_CONTENTS) != 0
> + /* PR 28530: Check compressed sections with the corrupt size. */
> + && (sec->compress_status != COMPRESS_SECTION_NONE
> + /* The MMO file format supports its own special compression
> + technique, but it uses COMPRESS_SECTION_NONE when loading
> + a section's contents. */
> + || bfd_get_flavour (abfd) != bfd_target_mmo_flavour))
Looking at the BFD flavor seems like the wrong thing to me.
Perhaps add a (defaulted) BFD field or hook if needed?
Also, ELF section contents in the mmo format is embedded, not
compressed. "Coded" if you will, compared to the file contents;
not a straight blob of bytes, rather escaped sequences. Also,
for future reference, it's "mmo", not "MMO".
brgds, H-P
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