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Re: pthread_create()'s behavor?
On Tue, Apr 17, 2012 at 4:28 PM, Hei Chan <structurechart@yahoo.com> wrote:
> Any hint?
The problem is that you are *destructing* the map (and the A object which
contains it) in thread T0, while your other thread T1 is still accessing it.
You need to wait for T1 to finish before returning from main (which
triggers A::~A()).
One way to achieve this is to make "thread" a member variable of A, and
to call pthread_join() in A::~A(). You should also *not* detach the thread.
Cheers,
--
Paul Pluzhnikov