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Re: [PATCH] benchtests: Add malloc microbenchmark


On Tue, Apr 15, 2014 at 04:42:25PM +0100, Will Newton wrote:
> On 15 April 2014 16:36, Steven Munroe <munroesj@linux.vnet.ibm.com> wrote:
> > On Tue, 2014-04-15 at 14:35 +0100, Will Newton wrote:
> >> Add a microbenchmark for measuring malloc and free performance. The
> >> benchmark allocates and frees buffers of random sizes in a random
> >> order and measures the overall execution time and RSS. Variants of the
> >> benchmark are run with 8, 32 and 64 threads to measure the effect of
> >> concurrency on allocator performance.
> >>
> >> The random block sizes used follow an inverse square distribution
> >> which is intended to mimic the behaviour of real applications which
> >> tend to allocate many more small blocks than large ones.
> >>
> >
> > This test is more likely to measure the locking overhead of random then
> > it is to measure malloc performance.
> 
> It uses rand_r so I don't think this is the case.

If you're using rand_r, you need to be careful how you use the output,
as glibc's rand_r implementation has very poor statistical properties.
See:

http://sourceware.org/bugzilla/show_bug.cgi?id=15615

> > Any attempt at defining a new (another) micro-benchmark should profile
> > to verify that overhead of setup and measurement is small (< 1%)
> > compared to what you are trying measure.
> 
> Well there are currently no microbenchmarks for malloc in glibc and
> very few in the wild, even fewer with sane licenses.

BTW have you looked at the one from locklessinc.com? It makes glibc
look really bad and their allocator look very good, but I'm not
convinced that they didn't artifically tweak it to get these results.
If nothing else, however, it's revealing a serious bottleneck in how
glibc does growth of non-main arenas using mprotect.

> The benchmark code spends roughly 80% of its time within malloc/free
> and friends, which is good, but does leave some room for improvement.
> Around 10% of the time is spent in dealing with random number
> generation so maybe a simple inline random number generator would
> improve things.

What about just pregenerating a large array of random numbers and
accessing sequentual slots of the array? This potentially has cache
issues but it might be possible to simply use a small array and wrap
back to the beginning, perhaps performing a trivial operation like
adding the last output of the previous run onto the value in the
array.

Rich


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