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Re: [Dri-devel] Re: OpenGL and the LinuxThreads pthread_descr structure
Keith Whitwell wrote:
>
> Gareth,
>
> A simplified example of the dispatch & codegen layers sounds like an
> excellent way to get across the performance environment we're working
> in. Let me know if I can help putting this together.
Agreed -- hence the effort to put this together ;-)
I'm expecting to be done in a couple of hours, but if anything comes up
I'll get in touch with you.
-- Gareth