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Re: Move GDB to C++ ?


Tom Tromey wrote:
I think GDB is nearly written in a dialect of C++ already:

...


In all these cases, the C++ code is, in my opinion, simpler to read
and write than the corresponding gdb code.  It is also more regular;
whereas in gdb some "virtual methods" take a 'this' pointer, some do
not; some classes have destructors, some do not (these are both things
I ran into on the Python branch).  Finally, C++ provides better
support for abstraction, specifically via access control.

I tend to agree with this statement. In particular I would say that destructors would be much easier to follow than cleanups.


I'm not going to make any judgement about whether there's a business case for doing the work, but here's a question:

A while ago there was some idea of a libgdb that would abstract the debugger back end from the interface (or I may have totally misunderstood what the whole thing was about). I haven't heard much about it recently, and the libgdb that exists seems to be something of a build artefact, rather than a useful abstraction. If such an idea still exists, what affect would switching to C++ have on that plan? Would it make it easier? Or would it just make it incompatible with non-C++ projects?

Andrew


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