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Re: RFA: Try to include libunwind-ia64.h in libunwind-frame.h
On Feb 10, 2012, at 2:27 PM, Joel Brobecker wrote:
>> Sorry, but I don't have this particular issue when building on Darwin. YMMV :-)
>
> I haven't been able to build the ia64 libunwind either, IIRC. I did
> send some patches at the time that fixed some of the problems (that
> got checked in), but there was one problem I didn't know how to fix
> (it involved writing the implementation of a hook, or something like
> that).
>
> Just for the record, we use 0.98.5 for our production builds at AdaCore.
> Not sure which version Tristan used, however.
The head.
>
>> Wouldn't be easier to get rid of libunwind, and starting from e.g.
>> unwind-ia64.c (although they certainly share some amount of code) ?
>> Joel in CC:, as it wrote the HP/UX port.
>
> Honestly, I do not know. I relied on code that was already written,
> and I just plugged libunwind instead of using the system-provided
> libunwind library.
>
> If you can make it work, and it makes things simpler, why not (Jan
> is the maintainer, so his decision, though). I think it might have
> a nice side-effect, because we'd embed the code in GDB, rather than
> require a libunwind library to be available on the host system.
Ok.
Tristan.