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Re: add vector container type


Eli Zaretskii wrote:
Date: Mon, 10 Jul 2006 13:54:04 +0200 (CEST)
From: "Mark Kettenis" <mark.kettenis@xs4all.nl>
Cc: gdb-patches@sourceware.org, "Daniel Jacobowitz" <dan@codesourcery.com>

Oh, and Eli will want you to write a paragraph on how to use this in
gdbint.tex.

(You meant gdbint.texinfo.) Yep, it would be nice.

Is this version ok?


nathan

--
Nathan Sidwell    ::   http://www.codesourcery.com   ::         CodeSourcery
nathan@codesourcery.com    ::     http://www.planetfall.pwp.blueyonder.co.uk

2006-07-13  Nathan Sidwell  <nathan@codesourcery.com>

	* vec.h: New file.
	* vec.c: New file.
	* Makefile.in (SFILES): Add vec.c.
	(vec_h): New.
	(COMMON_OBJS): Add vec.o.
	(vec.o): New target.
	* doc/gdbint.texinfo (Array Containers): New section.
	
Index: Makefile.in
===================================================================
RCS file: /cvs/src/src/gdb/Makefile.in,v
retrieving revision 1.822
diff -c -3 -p -r1.822 Makefile.in
*** Makefile.in	23 Jun 2006 13:01:05 -0000	1.822
--- Makefile.in	13 Jul 2006 18:20:29 -0000
*************** SFILES = ada-exp.y ada-lang.c ada-typepr
*** 555,561 ****
  	typeprint.c \
  	ui-out.c utils.c ui-file.h ui-file.c \
  	user-regs.c \
! 	valarith.c valops.c valprint.c value.c varobj.c \
  	wrapper.c
  
  LINTFILES = $(SFILES) $(YYFILES) $(CONFIG_SRCS) init.c
--- 555,561 ----
  	typeprint.c \
  	ui-out.c utils.c ui-file.h ui-file.c \
  	user-regs.c \
! 	valarith.c valops.c valprint.c value.c varobj.c vec.c \
  	wrapper.c
  
  LINTFILES = $(SFILES) $(YYFILES) $(CONFIG_SRCS) init.c
*************** value_h = value.h $(doublest_h) $(frame_
*** 810,815 ****
--- 810,816 ----
  	$(expression_h)
  varobj_h = varobj.h $(symtab_h) $(gdbtypes_h)
  vax_tdep_h = vax-tdep.h
+ vec_h = vec.h $(gdb_assert_h) $(gdb_string_h)
  version_h = version.h
  wince_stub_h = wince-stub.h
  wrapper_h = wrapper.h $(gdb_h)
*************** COMMON_OBS = $(DEPFILES) $(CONFIG_OBS) $
*** 936,942 ****
  	dwarf2expr.o dwarf2loc.o dwarf2-frame.o \
  	ada-lang.o c-lang.o f-lang.o objc-lang.o \
  	ui-out.o cli-out.o \
! 	varobj.o wrapper.o \
  	jv-lang.o jv-valprint.o jv-typeprint.o \
  	m2-lang.o p-lang.o p-typeprint.o p-valprint.o \
  	scm-exp.o scm-lang.o scm-valprint.o \
--- 937,943 ----
  	dwarf2expr.o dwarf2loc.o dwarf2-frame.o \
  	ada-lang.o c-lang.o f-lang.o objc-lang.o \
  	ui-out.o cli-out.o \
! 	varobj.o vec.o wrapper.o \
  	jv-lang.o jv-valprint.o jv-typeprint.o \
  	m2-lang.o p-lang.o p-typeprint.o p-valprint.o \
  	scm-exp.o scm-lang.o scm-valprint.o \
*************** vax-tdep.o: vax-tdep.c $(defs_h) $(arch_
*** 2811,2816 ****
--- 2812,2818 ----
  	$(float_format_h) $(frame_h) $(frame_base_h) $(frame_unwind_h) \
  	$(gdbcore_h) $(gdbtypes_h) $(osabi_h) $(regcache_h) $(regset_h) \
  	$(trad_frame_h) $(value_h) $(gdb_string_h) $(vax_tdep_h)
+ vec.o: vec.c $(defs_h) $(vec_h)
  win32-nat.o: win32-nat.c $(defs_h) $(frame_h) $(inferior_h) $(target_h) \
  	$(exceptions_h) $(gdbcore_h) $(command_h) $(completer_h) \
  	$(regcache_h) $(top_h) $(buildsym_h) $(symfile_h) $(objfiles_h) \
Index: vec.c
===================================================================
RCS file: vec.c
diff -N vec.c
*** /dev/null	1 Jan 1970 00:00:00 -0000
--- vec.c	13 Jul 2006 18:20:30 -0000
***************
*** 0 ****
--- 1,120 ----
+ /* Vector API for GDB.
+    Copyright (C) 2004, 2005, 2006 Free Software Foundation, Inc.
+    Contributed by Nathan Sidwell <nathan@codesourcery.com>
+ 
+    This file is part of GDB.
+ 
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+ 
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+ 
+    You should have received a copy of the GNU General Public License
+    along with this program; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.  */
+ 
+ #include "vec.h"
+ #include "defs.h"
+ 
+ struct vec_prefix 
+ {
+   unsigned num;
+   unsigned alloc;
+   void *vec[1];
+ };
+ 
+ /* Calculate the new ALLOC value, making sure that abs(RESERVE) slots
+    are free.  If RESERVE < 0 grow exactly, otherwise grow
+    exponentially.  */
+ 
+ static inline unsigned
+ calculate_allocation (const struct vec_prefix *pfx, int reserve)
+ {
+   unsigned alloc = 0;
+   unsigned num = 0;
+ 
+   if (pfx)
+     {
+       alloc = pfx->alloc;
+       num = pfx->num;
+     }
+   else if (!reserve)
+     /* If there's no prefix, and we've not requested anything, then we
+        will create a NULL vector.  */
+     return 0;
+   
+   /* We must have run out of room.  */
+   gdb_assert (alloc - num < (unsigned)(reserve < 0 ? -reserve : reserve));
+   
+   if (reserve < 0)
+     /* Exact size.  */
+     alloc = num + -reserve;
+   else
+     {
+       /* Exponential growth. */
+       if (!alloc)
+ 	alloc = 4;
+       else if (alloc < 16)
+ 	/* Double when small.  */
+ 	alloc = alloc * 2;
+       else
+ 	/* Grow slower when large.  */
+ 	alloc = (alloc * 3 / 2);
+       
+       /* If this is still too small, set it to the right size. */
+       if (alloc < num + reserve)
+ 	alloc = num + reserve;
+     }
+   return alloc;
+ }
+ 
+ /* Ensure there are at least abs(RESERVE) free slots in VEC.  If
+    RESERVE < 0 grow exactly, else grow exponentially.  As a special
+    case, if VEC is NULL, and RESERVE is 0, no vector will be created. */
+ 
+ void *
+ vec_p_reserve (void *vec, int reserve)
+ {
+   return vec_o_reserve (vec, reserve,
+ 			offsetof (struct vec_prefix, vec), sizeof (void *));
+ }
+ 
+ /* As vec_p_reserve, but for object vectors.  The vector's trailing
+    array is at VEC_OFFSET offset and consists of ELT_SIZE sized
+    elements.  */
+ 
+ void *
+ vec_o_reserve (void *vec, int reserve, size_t vec_offset, size_t elt_size)
+ {
+   struct vec_prefix *pfx = vec;
+   unsigned alloc = calculate_allocation (pfx, reserve);
+ 
+   if (!alloc)
+     return NULL;
+   
+   vec = xrealloc (vec, vec_offset + alloc * elt_size);
+   ((struct vec_prefix *)vec)->alloc = alloc;
+   if (!pfx)
+     ((struct vec_prefix *)vec)->num = 0;
+   
+   return vec;
+ }
+ 
+ #if 0
+ /* Example uses.  */
+ DEF_VEC_I (int);
+ typedef struct X 
+ {
+   int i;
+ } obj_t;
+ typedef obj_t *ptr_t;
+ 
+ DEF_VEC_P (ptr_t);
+ DEF_VEC_O (obj_t);
+ #endif
Index: vec.h
===================================================================
RCS file: vec.h
diff -N vec.h
*** /dev/null	1 Jan 1970 00:00:00 -0000
--- vec.h	13 Jul 2006 18:20:31 -0000
***************
*** 0 ****
--- 1,1001 ----
+ /* Vector API for GDB.
+    Copyright (C) 2004, 2005, 2006 Free Software Foundation, Inc.
+    Contributed by Nathan Sidwell <nathan@codesourcery.com>
+ 
+    This file is part of GDB.
+ 
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+ 
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+ 
+    You should have received a copy of the GNU General Public License
+    along with this program; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin Street, Fifth Floor,
+    Boston, MA 02110-1301, USA.  */
+ 
+ #if !defined (GDB_VEC_H)
+ #define GDB_VEC_H
+ 
+ #include <stddef.h>
+ #include "gdb_string.h"
+ #include "gdb_assert.h"
+ 
+ /* The macros here implement a set of templated vector types and
+    associated interfaces.  These templates are implemented with
+    macros, as we're not in C++ land.  The interface functions are
+    typesafe and use static __inline__ functions, sometimes backed by
+    out-of-line generic functions.
+ 
+    Because of the different behavior of structure objects, scalar
+    objects and of pointers, there are three flavors, one for each of
+    these variants.  Both the structure object and pointer variants
+    pass pointers to objects around -- in the former case the pointers
+    are stored into the vector and in the latter case the pointers are
+    dereferenced and the objects copied into the vector.  The scalar
+    object variant is suitable for int-like objects, and the vector
+    elements are returned by value.
+ 
+    There are both 'index' and 'iterate' accessors.  The iterator
+    returns a boolean iteration condition and updates the iteration
+    variable passed by reference.  Because the iterator will be
+    inlined, the address-of can be optimized away.  The index accessor
+    returns an lvalue.
+ 
+    The vectors are implemented using the trailing array idiom, thus
+    they are not resizeable without changing the address of the vector
+    object itself.  This means you cannot have variables or fields of
+    vector type -- always use a pointer to a vector.  The one exception
+    is the final field of a structure, which could be a vector type.
+    You will have to use the embedded_size & embedded_init calls to
+    create such objects, and they will probably not be resizeable (so
+    don't use the 'safe' allocation variants).  The trailing array
+    idiom is used (rather than a pointer to an array of data), because,
+    if we allow NULL to also represent an empty vector, empty vectors
+    occupy minimal space in the structure containing them.
+ 
+    Each operation that increases the number of active elements is
+    available in 'quick' and 'safe' variants.  The former presumes that
+    there is sufficient allocated space for the operation to succeed
+    (it dies if there is not).  The latter will reallocate the
+    vector, if needed.  Reallocation causes an exponential increase in
+    vector size.  If you know you will be adding N elements, it would
+    be more efficient to use the reserve operation before adding the
+    elements with the 'quick' operation.  This will ensure there are at
+    least as many elements as you ask for, it will exponentially
+    increase if there are too few spare slots.  If you want reserve a
+    specific number of slots, but do not want the exponential increase
+    (for instance, you know this is the last allocation), use a
+    negative number for reservation.  You can also create a vector of a
+    specific size from the get go.
+ 
+    You should prefer the push and pop operations, as they append and
+    remove from the end of the vector. If you need to remove several
+    items in one go, use the truncate operation.  The insert and remove
+    operations allow you to change elements in the middle of the
+    vector.  There are two remove operations, one which preserves the
+    element ordering 'ordered_remove', and one which does not
+    'unordered_remove'.  The latter function copies the end element
+    into the removed slot, rather than invoke a memmove operation.  The
+    'lower_bound' function will determine where to place an item in the
+    array using insert that will maintain sorted order.
+ 
+    If you need to directly manipulate a vector, then the 'address'
+    accessor will return the address of the start of the vector.  Also
+    the 'space' predicate will tell you whether there is spare capacity
+    in the vector.  You will not normally need to use these two functions.
+    
+    Vector types are defined using a DEF_VEC_{O,P,I}(TYPEDEF) macro.
+    Variables of vector type are declared using a VEC(TYPEDEF) macro.
+    The characters O, P and I indicate whether TYPEDEF is a pointer
+    (P), object (O) or integral (I) type.  Be careful to pick the
+    correct one, as you'll get an awkward and inefficient API if you
+    use the wrong one.  There is a check, which results in a
+    compile-time warning, for the P and I versions, but there is no
+    check for the O versions, as that is not possible in plain C.
+ 
+    An example of their use would be,
+ 
+    DEF_VEC_P(tree);   // non-managed tree vector.
+ 
+    struct my_struct {
+      VEC(tree) *v;      // A (pointer to) a vector of tree pointers.
+    };
+ 
+    struct my_struct *s;
+ 
+    if (VEC_length(tree, s->v)) { we have some contents }
+    VEC_safe_push(tree, s->v, decl); // append some decl onto the end
+    for (ix = 0; VEC_iterate(tree, s->v, ix, elt); ix++)
+      { do something with elt }
+ 
+ */
+ 
+ /* Macros to invoke API calls.  A single macro works for both pointer
+    and object vectors, but the argument and return types might well be
+    different.  In each macro, T is the typedef of the vector elements.
+    Some of these macros pass the vector, V, by reference (by taking
+    its address), this is noted in the descriptions.  */
+ 
+ /* Length of vector
+    unsigned VEC_T_length(const VEC(T) *v);
+ 
+    Return the number of active elements in V.  V can be NULL, in which
+    case zero is returned.  */
+ 
+ #define VEC_length(T,V)	(VEC_OP(T,length)(V))
+ 
+ 
+ /* Check if vector is empty
+    int VEC_T_empty(const VEC(T) *v);
+ 
+    Return nonzero if V is an empty vector (or V is NULL), zero otherwise.  */
+ 
+ #define VEC_empty(T,V)	(VEC_length (T,V) == 0)
+ 
+ 
+ /* Get the final element of the vector.
+    T &VEC_T_last(VEC(T) *v); // Integer
+    T &VEC_T_last(VEC(T) *v); // Pointer
+    T *VEC_T_last(VEC(T) *v); // Object
+ 
+    Return the final element.  V must not be empty.  */
+ 
+ #define VEC_last(T,V)	(*VEC_OP(T,last)(V VEC_ASSERT_INFO))
+ 
+ /* Index into vector
+    T &VEC_T_index(VEC(T) *v, unsigned ix); // Integer
+    T &VEC_T_index(VEC(T) *v, unsigned ix); // Pointer
+    T *VEC_T_index(VEC(T) *v, unsigned ix); // Object
+ 
+    Return the IX'th element.  If IX must be in the domain of V.  */
+ 
+ #define VEC_index(T,V,I) (*VEC_OP(T,index)(V,I VEC_ASSERT_INFO))
+ 
+ /* Iterate over vector
+    int VEC_T_iterate(VEC(T) *v, unsigned ix, T &ptr); // Integer
+    int VEC_T_iterate(VEC(T) *v, unsigned ix, T &ptr); // Pointer
+    int VEC_T_iterate(VEC(T) *v, unsigned ix, T *&ptr); // Object
+ 
+    Return iteration condition and update PTR to point to the IX'th
+    element.  At the end of iteration, sets PTR to NULL.  Use this to
+    iterate over the elements of a vector as follows,
+ 
+      for (ix = 0; VEC_iterate(T,v,ix,ptr); ix++)
+        continue;  */
+ 
+ #define VEC_iterate(T,V,I,P)	(VEC_OP(T,iterate)(V,I,&(P)))
+ 
+ /* Allocate new vector.
+    VEC(T,A) *VEC_T_alloc(int reserve);
+ 
+    Allocate a new vector with space for RESERVE objects.  If RESERVE
+    is zero, NO vector is created.  */
+ 
+ #define VEC_alloc(T,N)	(VEC_OP(T,alloc)(N))
+ 
+ /* Free a vector.
+    void VEC_T_free(VEC(T,A) *&);
+ 
+    Free a vector and set it to NULL.  */
+ 
+ #define VEC_free(T,V)	(VEC_OP(T,free)(&V))
+ 
+ /* Use these to determine the required size and initialization of a
+    vector embedded within another structure (as the final member).
+    
+    size_t VEC_T_embedded_size(int reserve);
+    void VEC_T_embedded_init(VEC(T) *v, int reserve);
+    
+    These allow the caller to perform the memory allocation.  */
+ 
+ #define VEC_embedded_size(T,N)	 (VEC_OP(T,embedded_size)(N))
+ #define VEC_embedded_init(T,O,N) (VEC_OP(T,embedded_init)(VEC_BASE(O),N))
+ 
+ /* Copy a vector.
+    VEC(T,A) *VEC_T_copy(VEC(T) *);
+ 
+    Copy the live elements of a vector into a new vector.  The new and
+    old vectors need not be allocated by the same mechanism.  */
+ 
+ #define VEC_copy(T,V) (VEC_OP(T,copy)(V))
+ 
+ /* Determine if a vector has additional capacity.
+    
+    int VEC_T_space (VEC(T) *v,int reserve)
+ 
+    If V has space for RESERVE additional entries, return nonzero.  You
+    usually only need to use this if you are doing your own vector
+    reallocation, for instance on an embedded vector.  This returns
+    nonzero in exactly the same circumstances that VEC_T_reserve
+    will.  */
+ 
+ #define VEC_space(T,V,R) (VEC_OP(T,space)(V,R VEC_ASSERT_INFO))
+ 
+ /* Reserve space.
+    int VEC_T_reserve(VEC(T,A) *&v, int reserve);
+ 
+    Ensure that V has at least abs(RESERVE) slots available.  The
+    signedness of RESERVE determines the reallocation behavior.  A
+    negative value will not create additional headroom beyond that
+    requested.  A positive value will create additional headroom.  Note
+    this can cause V to be reallocated.  Returns nonzero iff
+    reallocation actually occurred.  */
+ 
+ #define VEC_reserve(T,V,R) (VEC_OP(T,reserve)(&(V),R VEC_ASSERT_INFO))
+ 
+ /* Push object with no reallocation
+    T *VEC_T_quick_push (VEC(T) *v, T obj); // Integer
+    T *VEC_T_quick_push (VEC(T) *v, T obj); // Pointer
+    T *VEC_T_quick_push (VEC(T) *v, T *obj); // Object
+    
+    Push a new element onto the end, returns a pointer to the slot
+    filled in. For object vectors, the new value can be NULL, in which
+    case NO initialization is performed.  There must
+    be sufficient space in the vector.  */
+ 
+ #define VEC_quick_push(T,V,O) (VEC_OP(T,quick_push)(V,O VEC_ASSERT_INFO))
+ 
+ /* Push object with reallocation
+    T *VEC_T_safe_push (VEC(T,A) *&v, T obj); // Integer
+    T *VEC_T_safe_push (VEC(T,A) *&v, T obj); // Pointer
+    T *VEC_T_safe_push (VEC(T,A) *&v, T *obj); // Object
+    
+    Push a new element onto the end, returns a pointer to the slot
+    filled in. For object vectors, the new value can be NULL, in which
+    case NO initialization is performed.  Reallocates V, if needed.  */
+ 
+ #define VEC_safe_push(T,V,O) (VEC_OP(T,safe_push)(&(V),O VEC_ASSERT_INFO))
+ 
+ /* Pop element off end
+    T VEC_T_pop (VEC(T) *v);		// Integer
+    T VEC_T_pop (VEC(T) *v);		// Pointer
+    void VEC_T_pop (VEC(T) *v);		// Object
+ 
+    Pop the last element off the end. Returns the element popped, for
+    pointer vectors.  */
+ 
+ #define VEC_pop(T,V)	(VEC_OP(T,pop)(V VEC_ASSERT_INFO))
+ 
+ /* Truncate to specific length
+    void VEC_T_truncate (VEC(T) *v, unsigned len);
+    
+    Set the length as specified.  The new length must be less than or
+    equal to the current length.  This is an O(1) operation.  */
+ 
+ #define VEC_truncate(T,V,I)		\
+ 	(VEC_OP(T,truncate)(V,I VEC_ASSERT_INFO))
+ 
+ /* Grow to a specific length.
+    void VEC_T_safe_grow (VEC(T,A) *&v, int len);
+ 
+    Grow the vector to a specific length.  The LEN must be as
+    long or longer than the current length.  The new elements are
+    uninitialized.  */
+ 
+ #define VEC_safe_grow(T,V,I)		\
+ 	(VEC_OP(T,safe_grow)(&(V),I VEC_ASSERT_INFO))
+ 
+ /* Replace element
+    T VEC_T_replace (VEC(T) *v, unsigned ix, T val); // Integer
+    T VEC_T_replace (VEC(T) *v, unsigned ix, T val); // Pointer
+    T *VEC_T_replace (VEC(T) *v, unsigned ix, T *val);  // Object
+    
+    Replace the IXth element of V with a new value, VAL.  For pointer
+    vectors returns the original value. For object vectors returns a
+    pointer to the new value.  For object vectors the new value can be
+    NULL, in which case no overwriting of the slot is actually
+    performed.  */
+ 
+ #define VEC_replace(T,V,I,O) (VEC_OP(T,replace)(V,I,O VEC_ASSERT_INFO))
+ 
+ /* Insert object with no reallocation
+    T *VEC_T_quick_insert (VEC(T) *v, unsigned ix, T val); // Integer
+    T *VEC_T_quick_insert (VEC(T) *v, unsigned ix, T val); // Pointer
+    T *VEC_T_quick_insert (VEC(T) *v, unsigned ix, T *val); // Object
+    
+    Insert an element, VAL, at the IXth position of V. Return a pointer
+    to the slot created.  For vectors of object, the new value can be
+    NULL, in which case no initialization of the inserted slot takes
+    place. There must be sufficient space.  */
+ 
+ #define VEC_quick_insert(T,V,I,O) \
+ 	(VEC_OP(T,quick_insert)(V,I,O VEC_ASSERT_INFO))
+ 
+ /* Insert object with reallocation
+    T *VEC_T_safe_insert (VEC(T,A) *&v, unsigned ix, T val); // Integer
+    T *VEC_T_safe_insert (VEC(T,A) *&v, unsigned ix, T val); // Pointer
+    T *VEC_T_safe_insert (VEC(T,A) *&v, unsigned ix, T *val); // Object
+    
+    Insert an element, VAL, at the IXth position of V. Return a pointer
+    to the slot created.  For vectors of object, the new value can be
+    NULL, in which case no initialization of the inserted slot takes
+    place. Reallocate V, if necessary.  */
+ 
+ #define VEC_safe_insert(T,V,I,O)	\
+ 	(VEC_OP(T,safe_insert)(&(V),I,O VEC_ASSERT_INFO))
+      
+ /* Remove element retaining order
+    T VEC_T_ordered_remove (VEC(T) *v, unsigned ix); // Integer
+    T VEC_T_ordered_remove (VEC(T) *v, unsigned ix); // Pointer
+    void VEC_T_ordered_remove (VEC(T) *v, unsigned ix); // Object
+    
+    Remove an element from the IXth position of V. Ordering of
+    remaining elements is preserved.  For pointer vectors returns the
+    removed object.  This is an O(N) operation due to a memmove.  */
+ 
+ #define VEC_ordered_remove(T,V,I)	\
+ 	(VEC_OP(T,ordered_remove)(V,I VEC_ASSERT_INFO))
+ 
+ /* Remove element destroying order
+    T VEC_T_unordered_remove (VEC(T) *v, unsigned ix); // Integer
+    T VEC_T_unordered_remove (VEC(T) *v, unsigned ix); // Pointer
+    void VEC_T_unordered_remove (VEC(T) *v, unsigned ix); // Object
+    
+    Remove an element from the IXth position of V. Ordering of
+    remaining elements is destroyed.  For pointer vectors returns the
+    removed object.  This is an O(1) operation.  */
+ 
+ #define VEC_unordered_remove(T,V,I)	\
+ 	(VEC_OP(T,unordered_remove)(V,I VEC_ASSERT_INFO))
+ 
+ /* Remove a block of elements
+    void VEC_T_block_remove (VEC(T) *v, unsigned ix, unsigned len);
+    
+    Remove LEN elements starting at the IXth.  Ordering is retained.
+    This is an O(1) operation.  */
+ 
+ #define VEC_block_remove(T,V,I,L)	\
+ 	(VEC_OP(T,block_remove)(V,I,L) VEC_ASSERT_INFO)
+ 
+ /* Get the address of the array of elements
+    T *VEC_T_address (VEC(T) v)
+ 
+    If you need to directly manipulate the array (for instance, you
+    want to feed it to qsort), use this accessor.  */
+ 
+ #define VEC_address(T,V)		(VEC_OP(T,address)(V))
+ 
+ /* Find the first index in the vector not less than the object.
+    unsigned VEC_T_lower_bound (VEC(T) *v, const T val, 
+                                int (*lessthan) (const T, const T)); // Integer
+    unsigned VEC_T_lower_bound (VEC(T) *v, const T val, 
+                                int (*lessthan) (const T, const T)); // Pointer
+    unsigned VEC_T_lower_bound (VEC(T) *v, const T *val,
+                                int (*lessthan) (const T*, const T*)); // Object
+    
+    Find the first position in which VAL could be inserted without
+    changing the ordering of V.  LESSTHAN is a function that returns
+    true if the first argument is strictly less than the second.  */
+    
+ #define VEC_lower_bound(T,V,O,LT)    \
+        (VEC_OP(T,lower_bound)(V,O,LT VEC_ASSERT_INFO))
+ 
+ /* Reallocate an array of elements with prefix.  */
+ extern void *vec_p_reserve (void *, int);
+ extern void *vec_o_reserve (void *, int, size_t, size_t);
+ #define vec_free(V) xfree (V)
+ 
+ #define VEC_ASSERT_INFO ,__FILE__,__LINE__
+ #define VEC_ASSERT_DECL ,const char *file_,unsigned line_
+ #define VEC_ASSERT_PASS ,file_,line_
+ #define vec_assert(expr, op) \
+   ((void)((expr) ? 0 : (gdb_assert_fail (op, file_, line_, ASSERT_FUNCTION), 0)))
+ 
+ #define VEC(T) VEC_##T
+ #define VEC_OP(T,OP) VEC_##T##_##OP
+ 
+ #define VEC_T(T)							  \
+ typedef struct VEC(T) 					 		  \
+ {									  \
+   unsigned num;								  \
+   unsigned alloc;							  \
+   T vec[1];								  \
+ } VEC(T)
+ 
+ /* Vector of integer-like object.  */
+ #define DEF_VEC_I(T)							  \
+ static __inline__ void VEC_OP (T,must_be_integral_type) (void) 		  \
+ {									  \
+   (void)~(T)0;								  \
+ }									  \
+ 									  \
+ VEC_T(T);								  \
+ DEF_VEC_FUNC_P(T)							  \
+ DEF_VEC_ALLOC_FUNC_I(T)							  \
+ struct vec_swallow_trailing_semi
+ 
+ /* Vector of pointer to object.  */
+ #define DEF_VEC_P(T) 							  \
+ static __inline__ void VEC_OP (T,must_be_pointer_type) (void) 		  \
+ {									  \
+   (void)((T)1 == (void *)1);						  \
+ }									  \
+ 									  \
+ VEC_T(T);								  \
+ DEF_VEC_FUNC_P(T)							  \
+ DEF_VEC_ALLOC_FUNC_P(T)							  \
+ struct vec_swallow_trailing_semi
+ 
+ /* Vector of object.  */
+ #define DEF_VEC_O(T)							  \
+ VEC_T(T);								  \
+ DEF_VEC_FUNC_O(T)							  \
+ DEF_VEC_ALLOC_FUNC_O(T)							  \
+ struct vec_swallow_trailing_semi
+ 
+ #define DEF_VEC_ALLOC_FUNC_I(T)						  \
+ static __inline__ VEC(T) *VEC_OP (T,alloc)      			  \
+      (int alloc_)							  \
+ {									  \
+   /* We must request exact size allocation, hence the negation.  */	  \
+   return (VEC(T) *) vec_o_reserve (NULL, -alloc_,			  \
+                                    offsetof (VEC(T),vec), sizeof (T));	  \
+ }									  \
+ 									  \
+ static __inline__ VEC(T) *VEC_OP (T,copy) (VEC(T) *vec_)		  \
+ {									  \
+   size_t len_ = vec_ ? vec_->num : 0;					  \
+   VEC (T) *new_vec_ = NULL;						  \
+ 									  \
+   if (len_)								  \
+     {									  \
+       /* We must request exact size allocation, hence the negation. */	  \
+       new_vec_ = (VEC (T) *)						  \
+ 	vec_o_reserve (NULL, -len_, offsetof (VEC(T),vec), sizeof (T));	  \
+ 									  \
+       new_vec_->num = len_;						  \
+       memcpy (new_vec_->vec, vec_->vec, sizeof (T) * len_);		  \
+     }									  \
+   return new_vec_;							  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,free)					  \
+      (VEC(T) **vec_)							  \
+ {									  \
+   if (*vec_)								  \
+     vec_free (*vec_);							  \
+   *vec_ = NULL;								  \
+ }									  \
+ 									  \
+ static __inline__ int VEC_OP (T,reserve)	   	    		  \
+      (VEC(T) **vec_, int alloc_ VEC_ASSERT_DECL)			  \
+ {									  \
+   int extend = !VEC_OP (T,space)					  \
+   	(*vec_, alloc_ < 0 ? -alloc_ : alloc_ VEC_ASSERT_PASS);		  \
+ 									  \
+   if (extend)								  \
+     *vec_ = (VEC(T) *) vec_o_reserve (*vec_, alloc_,			  \
+ 			   	      offsetof (VEC(T),vec), sizeof (T)); \
+ 									  \
+   return extend;							  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,safe_grow)				  \
+      (VEC(T) **vec_, int size_ VEC_ASSERT_DECL)				  \
+ {									  \
+   vec_assert (size_ >= 0 && VEC_OP(T,length) (*vec_) <= (unsigned)size_,  \
+ 	"safe_grow"); \
+   VEC_OP (T,reserve) (vec_, (int)(*vec_ ? (*vec_)->num : 0) - size_	  \
+ 			VEC_ASSERT_PASS);				  \
+   (*vec_)->num = size_;							  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,safe_push)				  \
+      (VEC(T) **vec_, const T obj_ VEC_ASSERT_DECL)			  \
+ {									  \
+   VEC_OP (T,reserve) (vec_, 1 VEC_ASSERT_PASS);				  \
+ 									  \
+   return VEC_OP (T,quick_push) (*vec_, obj_ VEC_ASSERT_PASS);		  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,safe_insert)		     	  	  \
+      (VEC(T) **vec_, unsigned ix_, const T obj_ VEC_ASSERT_DECL)	  \
+ {									  \
+   VEC_OP (T,reserve) (vec_, 1 VEC_ASSERT_PASS);				  \
+ 									  \
+   return VEC_OP (T,quick_insert) (*vec_, ix_, obj_ VEC_ASSERT_PASS);	  \
+ }
+ 
+ #define DEF_VEC_FUNC_P(T)						  \
+ static __inline__ unsigned VEC_OP (T,length) (const VEC(T) *vec_)	  \
+ {									  \
+   return vec_ ? vec_->num : 0;						  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,last)					  \
+ 	(const VEC(T) *vec_ VEC_ASSERT_DECL)				  \
+ {									  \
+   vec_assert (vec_ && vec_->num, "last");				  \
+   									  \
+   return &vec_->vec[vec_->num - 1];					  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,index)					  \
+      (const VEC(T) *vec_, unsigned ix_ VEC_ASSERT_DECL)			  \
+ {									  \
+   vec_assert (vec_ && ix_ < vec_->num, "index");			  \
+   									  \
+   return &vec_->vec[ix_];						  \
+ }									  \
+ 									  \
+ static __inline__ int VEC_OP (T,iterate)			  	  \
+      (const VEC(T) *vec_, unsigned ix_, T *ptr)				  \
+ {									  \
+   if (vec_ && ix_ < vec_->num)						  \
+     {									  \
+       *ptr = vec_->vec[ix_];						  \
+       return 1;								  \
+     }									  \
+   else									  \
+     {									  \
+       *ptr = 0;								  \
+       return 0;								  \
+     }									  \
+ }									  \
+ 									  \
+ static __inline__ size_t VEC_OP (T,embedded_size)			  \
+      (int alloc_)							  \
+ {									  \
+   return offsetof (VEC(T),vec) + alloc_ * sizeof(T);			  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,embedded_init)				  \
+      (VEC(T) *vec_, int alloc_)						  \
+ {									  \
+   vec_->num = 0;							  \
+   vec_->alloc = alloc_;							  \
+ }									  \
+ 									  \
+ static __inline__ int VEC_OP (T,space)	       				  \
+      (VEC(T) *vec_, int alloc_ VEC_ASSERT_DECL)				  \
+ {									  \
+   vec_assert (alloc_ >= 0, "space");					  \
+   return vec_ ? vec_->alloc - vec_->num >= (unsigned)alloc_ : !alloc_;	  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,quick_push)				  \
+      (VEC(T) *vec_, T obj_ VEC_ASSERT_DECL)				  \
+ {									  \
+   T *slot_;								  \
+   									  \
+   vec_assert (vec_->num < vec_->alloc, "quick_push");			  \
+   slot_ = &vec_->vec[vec_->num++];					  \
+   *slot_ = obj_;							  \
+   									  \
+   return slot_;								  \
+ }									  \
+ 									  \
+ static __inline__ T VEC_OP (T,pop) (VEC(T) *vec_ VEC_ASSERT_DECL)	  \
+ {									  \
+   T obj_;								  \
+ 									  \
+   vec_assert (vec_->num, "pop");					  \
+   obj_ = vec_->vec[--vec_->num];					  \
+ 									  \
+   return obj_;								  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,truncate)				  \
+      (VEC(T) *vec_, unsigned size_ VEC_ASSERT_DECL)			  \
+ {									  \
+   vec_assert (vec_ ? vec_->num >= size_ : !size_, "truncate");		  \
+   if (vec_)								  \
+     vec_->num = size_;							  \
+ }									  \
+ 									  \
+ static __inline__ T VEC_OP (T,replace)		  	     		  \
+      (VEC(T) *vec_, unsigned ix_, T obj_ VEC_ASSERT_DECL)		  \
+ {									  \
+   T old_obj_;								  \
+ 									  \
+   vec_assert (ix_ < vec_->num, "replace");				  \
+   old_obj_ = vec_->vec[ix_];						  \
+   vec_->vec[ix_] = obj_;						  \
+ 									  \
+   return old_obj_;							  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,quick_insert)				  \
+      (VEC(T) *vec_, unsigned ix_, T obj_ VEC_ASSERT_DECL)		  \
+ {									  \
+   T *slot_;								  \
+ 									  \
+   vec_assert (vec_->num < vec_->alloc && ix_ <= vec_->num, "quick_insert"); \
+   slot_ = &vec_->vec[ix_];						  \
+   memmove (slot_ + 1, slot_, (vec_->num++ - ix_) * sizeof (T));		  \
+   *slot_ = obj_;							  \
+   									  \
+   return slot_;								  \
+ }									  \
+ 									  \
+ static __inline__ T VEC_OP (T,ordered_remove)				  \
+      (VEC(T) *vec_, unsigned ix_ VEC_ASSERT_DECL)			  \
+ {									  \
+   T *slot_;								  \
+   T obj_;								  \
+ 									  \
+   vec_assert (ix_ < vec_->num, "ordered_remove");			  \
+   slot_ = &vec_->vec[ix_];						  \
+   obj_ = *slot_;							  \
+   memmove (slot_, slot_ + 1, (--vec_->num - ix_) * sizeof (T));     	  \
+ 									  \
+   return obj_;								  \
+ }									  \
+ 									  \
+ static __inline__ T VEC_OP (T,unordered_remove)				  \
+      (VEC(T) *vec_, unsigned ix_ VEC_ASSERT_DECL)			  \
+ {									  \
+   T *slot_;								  \
+   T obj_;								  \
+ 									  \
+   vec_assert (ix_ < vec_->num, "unordered_remove");			  \
+   slot_ = &vec_->vec[ix_];						  \
+   obj_ = *slot_;							  \
+   *slot_ = vec_->vec[--vec_->num];					  \
+ 									  \
+   return obj_;								  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,block_remove)				  \
+      (VEC(T) *vec_, unsigned ix_, unsigned len_ VEC_ASSERT_DECL)	  \
+ {									  \
+   T *slot_;								  \
+ 									  \
+   vec_assert (ix_ + len_ <= vec_->num, "block_remove");			  \
+   slot_ = &vec_->vec[ix_];						  \
+   vec_->num -= len_;							  \
+   memmove (slot_, slot_ + len_, (vec_->num - ix_) * sizeof (T));	  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,address)					  \
+      (VEC(T) *vec_)							  \
+ {									  \
+   return vec_ ? vec_->vec : 0;						  \
+ }									  \
+ 									  \
+ static __inline__ unsigned VEC_OP (T,lower_bound)			  \
+      (VEC(T) *vec_, const T obj_,					  \
+       int (*lessthan_)(const T, const T) VEC_ASSERT_DECL)		  \
+ {									  \
+    unsigned int len_ = VEC_OP (T, length) (vec_);			  \
+    unsigned int half_, middle_;						  \
+    unsigned int first_ = 0;						  \
+    while (len_ > 0)							  \
+      {									  \
+         T middle_elem_;							  \
+         half_ = len_ >> 1;						  \
+         middle_ = first_;						  \
+         middle_ += half_;						  \
+         middle_elem_ = VEC_OP (T,index) (vec_, middle_ VEC_ASSERT_PASS);  \
+         if (lessthan_ (middle_elem_, obj_))				  \
+           {								  \
+              first_ = middle_;						  \
+              ++first_;							  \
+              len_ = len_ - half_ - 1;					  \
+           }								  \
+         else								  \
+           len_ = half_;							  \
+      }									  \
+    return first_;							  \
+ }
+ 
+ #define DEF_VEC_ALLOC_FUNC_P(T)						  \
+ static __inline__ VEC(T) *VEC_OP (T,alloc)				  \
+      (int alloc_)							  \
+ {									  \
+   /* We must request exact size allocation, hence the negation.  */	  \
+   return (VEC(T) *) vec_p_reserve (NULL, -alloc_);		  	  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,free)					  \
+      (VEC(T) **vec_)							  \
+ {									  \
+   if (*vec_)								  \
+     vec_free (*vec_);							  \
+   *vec_ = NULL;								  \
+ }									  \
+ 									  \
+ static __inline__ VEC(T) *VEC_OP (T,copy) (VEC(T) *vec_)		  \
+ {									  \
+   size_t len_ = vec_ ? vec_->num : 0;					  \
+   VEC (T) *new_vec_ = NULL;						  \
+ 									  \
+   if (len_)								  \
+     {									  \
+       /* We must request exact size allocation, hence the negation. */	  \
+       new_vec_ = (VEC (T) *)(vec_p_reserve (NULL, -len_));		  \
+ 									  \
+       new_vec_->num = len_;						  \
+       memcpy (new_vec_->vec, vec_->vec, sizeof (T) * len_);		  \
+     }									  \
+   return new_vec_;							  \
+ }									  \
+ 									  \
+ static __inline__ int VEC_OP (T,reserve)    				  \
+      (VEC(T) **vec_, int alloc_ VEC_ASSERT_DECL)			  \
+ {									  \
+   int extend = !VEC_OP (T,space)					  \
+   	(*vec_, alloc_ < 0 ? -alloc_ : alloc_ VEC_ASSERT_PASS);		  \
+ 		  							  \
+   if (extend)	  							  \
+     *vec_ = (VEC(T) *) vec_p_reserve (*vec_, alloc_);			  \
+ 		  							  \
+   return extend;							  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,safe_grow)				  \
+      (VEC(T) **vec_, int size_ VEC_ASSERT_DECL)				  \
+ {									  \
+   vec_assert (size_ >= 0 && VEC_OP(T,length) (*vec_) <= (unsigned)size_,  \
+ 	"safe_grow");						 	  \
+   VEC_OP (T,reserve)							  \
+   	(vec_, (int)(*vec_ ? (*vec_)->num : 0) - size_ VEC_ASSERT_PASS);  \
+   (*vec_)->num = size_;							  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,safe_push)				  \
+      (VEC(T) **vec_, T obj_ VEC_ASSERT_DECL) 	 			  \
+ {									  \
+   VEC_OP (T,reserve) (vec_, 1 VEC_ASSERT_PASS);				  \
+ 									  \
+   return VEC_OP (T,quick_push) (*vec_, obj_ VEC_ASSERT_PASS);		  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,safe_insert)		     	  	  \
+      (VEC(T) **vec_, unsigned ix_, T obj_ VEC_ASSERT_DECL)		  \
+ {									  \
+   VEC_OP (T,reserve) (vec_, 1 VEC_ASSERT_PASS);				  \
+ 									  \
+   return VEC_OP (T,quick_insert) (*vec_, ix_, obj_ VEC_ASSERT_PASS);	  \
+ }
+ 
+ #define DEF_VEC_FUNC_O(T)						  \
+ static __inline__ unsigned VEC_OP (T,length) (const VEC(T) *vec_)	  \
+ {									  \
+   return vec_ ? vec_->num : 0;						  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,last) (VEC(T) *vec_ VEC_ASSERT_DECL)	  \
+ {									  \
+   vec_assert (vec_ && vec_->num, "last");				  \
+   									  \
+   return &vec_->vec[vec_->num - 1];					  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,index)					  \
+      (VEC(T) *vec_, unsigned ix_ VEC_ASSERT_DECL)			  \
+ {									  \
+   vec_assert (vec_ && ix_ < vec_->num, "index");			  \
+   									  \
+   return &vec_->vec[ix_];						  \
+ }									  \
+ 									  \
+ static __inline__ int VEC_OP (T,iterate)			     	  \
+      (VEC(T) *vec_, unsigned ix_, T **ptr)				  \
+ {									  \
+   if (vec_ && ix_ < vec_->num)						  \
+     {									  \
+       *ptr = &vec_->vec[ix_];						  \
+       return 1;								  \
+     }									  \
+   else									  \
+     {									  \
+       *ptr = 0;								  \
+       return 0;								  \
+     }									  \
+ }									  \
+ 									  \
+ static __inline__ size_t VEC_OP (T,embedded_size)			  \
+      (int alloc_)							  \
+ {									  \
+   return offsetof (VEC(T),vec) + alloc_ * sizeof(T);			  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,embedded_init)				  \
+      (VEC(T) *vec_, int alloc_)						  \
+ {									  \
+   vec_->num = 0;							  \
+   vec_->alloc = alloc_;							  \
+ }									  \
+ 									  \
+ static __inline__ int VEC_OP (T,space)	       				  \
+      (VEC(T) *vec_, int alloc_ VEC_ASSERT_DECL)				  \
+ {									  \
+   vec_assert (alloc_ >= 0, "space");					  \
+   return vec_ ? vec_->alloc - vec_->num >= (unsigned)alloc_ : !alloc_;	  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,quick_push)				  \
+      (VEC(T) *vec_, const T *obj_ VEC_ASSERT_DECL)			  \
+ {									  \
+   T *slot_;								  \
+   									  \
+   vec_assert (vec_->num < vec_->alloc, "quick_push");			  \
+   slot_ = &vec_->vec[vec_->num++];					  \
+   if (obj_)								  \
+     *slot_ = *obj_;							  \
+   									  \
+   return slot_;								  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,pop) (VEC(T) *vec_ VEC_ASSERT_DECL)	  \
+ {									  \
+   vec_assert (vec_->num, "pop");					  \
+   --vec_->num;								  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,truncate)				  \
+      (VEC(T) *vec_, unsigned size_ VEC_ASSERT_DECL)			  \
+ {									  \
+   vec_assert (vec_ ? vec_->num >= size_ : !size_, "truncate");		  \
+   if (vec_)								  \
+     vec_->num = size_;							  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,replace)					  \
+      (VEC(T) *vec_, unsigned ix_, const T *obj_ VEC_ASSERT_DECL)	  \
+ {									  \
+   T *slot_;								  \
+ 									  \
+   vec_assert (ix_ < vec_->num, "replace");				  \
+   slot_ = &vec_->vec[ix_];						  \
+   if (obj_)								  \
+     *slot_ = *obj_;							  \
+ 									  \
+   return slot_;								  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,quick_insert)				  \
+      (VEC(T) *vec_, unsigned ix_, const T *obj_ VEC_ASSERT_DECL)	  \
+ {									  \
+   T *slot_;								  \
+ 									  \
+   vec_assert (vec_->num < vec_->alloc && ix_ <= vec_->num, "quick_insert"); \
+   slot_ = &vec_->vec[ix_];						  \
+   memmove (slot_ + 1, slot_, (vec_->num++ - ix_) * sizeof (T));		  \
+   if (obj_)								  \
+     *slot_ = *obj_;							  \
+   									  \
+   return slot_;								  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,ordered_remove)			  \
+      (VEC(T) *vec_, unsigned ix_ VEC_ASSERT_DECL)			  \
+ {									  \
+   T *slot_;								  \
+ 									  \
+   vec_assert (ix_ < vec_->num, "ordered_remove");			  \
+   slot_ = &vec_->vec[ix_];						  \
+   memmove (slot_, slot_ + 1, (--vec_->num - ix_) * sizeof (T));		  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,unordered_remove)			  \
+      (VEC(T) *vec_, unsigned ix_ VEC_ASSERT_DECL)			  \
+ {									  \
+   vec_assert (ix_ < vec_->num, "unordered_remove");			  \
+   vec_->vec[ix_] = vec_->vec[--vec_->num];				  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,block_remove)				  \
+      (VEC(T) *vec_, unsigned ix_, unsigned len_ VEC_ASSERT_DECL)	  \
+ {									  \
+   T *slot_;								  \
+ 									  \
+   vec_assert (ix_ + len_ <= vec_->num, "block_remove");			  \
+   slot_ = &vec_->vec[ix_];						  \
+   vec_->num -= len_;							  \
+   memmove (slot_, slot_ + len_, (vec_->num - ix_) * sizeof (T));	  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,address)					  \
+      (VEC(T) *vec_)							  \
+ {									  \
+   return vec_ ? vec_->vec : 0;						  \
+ }									  \
+ 									  \
+ static __inline__ unsigned VEC_OP (T,lower_bound)			  \
+      (VEC(T) *vec_, const T *obj_,					  \
+       int (*lessthan_)(const T *, const T *) VEC_ASSERT_DECL)		  \
+ {									  \
+    unsigned int len_ = VEC_OP (T, length) (vec_);			  \
+    unsigned int half_, middle_;						  \
+    unsigned int first_ = 0;						  \
+    while (len_ > 0)							  \
+      {									  \
+         T *middle_elem_;						  \
+         half_ = len_ >> 1;						  \
+         middle_ = first_;						  \
+         middle_ += half_;						  \
+         middle_elem_ = VEC_OP (T,index) (vec_, middle_ VEC_ASSERT_PASS);  \
+         if (lessthan_ (middle_elem_, obj_))				  \
+           {								  \
+              first_ = middle_;						  \
+              ++first_;							  \
+              len_ = len_ - half_ - 1;					  \
+           }								  \
+         else								  \
+           len_ = half_;							  \
+      }									  \
+    return first_;							  \
+ }
+ 
+ #define DEF_VEC_ALLOC_FUNC_O(T)						  \
+ static __inline__ VEC(T) *VEC_OP (T,alloc)      			  \
+      (int alloc_)							  \
+ {									  \
+   /* We must request exact size allocation, hence the negation.  */	  \
+   return (VEC(T) *) vec_o_reserve (NULL, -alloc_,			  \
+                                    offsetof (VEC(T),vec), sizeof (T));	  \
+ }									  \
+ 									  \
+ static __inline__ VEC(T) *VEC_OP (T,copy) (VEC(T) *vec_)		  \
+ {									  \
+   size_t len_ = vec_ ? vec_->num : 0;					  \
+   VEC (T) *new_vec_ = NULL;						  \
+ 									  \
+   if (len_)								  \
+     {									  \
+       /* We must request exact size allocation, hence the negation. */	  \
+       new_vec_ = (VEC (T) *)						  \
+   	vec_o_reserve  (NULL, -len_, offsetof (VEC(T),vec), sizeof (T));  \
+ 									  \
+       new_vec_->num = len_;						  \
+       memcpy (new_vec_->vec, vec_->vec, sizeof (T) * len_);		  \
+     }									  \
+   return new_vec_;							  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,free)					  \
+      (VEC(T) **vec_)							  \
+ {									  \
+   if (*vec_)								  \
+     vec_free (*vec_);							  \
+   *vec_ = NULL;								  \
+ }									  \
+ 									  \
+ static __inline__ int VEC_OP (T,reserve)   	    			  \
+      (VEC(T) **vec_, int alloc_ VEC_ASSERT_DECL)			  \
+ {									  \
+   int extend = !VEC_OP (T,space) (*vec_, alloc_ < 0 ? -alloc_ : alloc_	  \
+  				  VEC_ASSERT_PASS);			  \
+ 									  \
+   if (extend)								  \
+     *vec_ = (VEC(T) *)							  \
+   	vec_o_reserve (*vec_, alloc_, offsetof (VEC(T),vec), sizeof (T)); \
+ 									  \
+   return extend;							  \
+ }									  \
+ 									  \
+ static __inline__ void VEC_OP (T,safe_grow)				  \
+      (VEC(T) **vec_, int size_ VEC_ASSERT_DECL)				  \
+ {									  \
+   vec_assert (size_ >= 0 && VEC_OP(T,length) (*vec_) <= (unsigned)size_,  \
+  	"safe_grow");							  \
+   VEC_OP (T,reserve)							  \
+   	(vec_, (int)(*vec_ ? (*vec_)->num : 0) - size_ VEC_ASSERT_PASS);  \
+   (*vec_)->num = size_;							  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,safe_push)				  \
+      (VEC(T) **vec_, const T *obj_ VEC_ASSERT_DECL)			  \
+ {									  \
+   VEC_OP (T,reserve) (vec_, 1 VEC_ASSERT_PASS);				  \
+ 									  \
+   return VEC_OP (T,quick_push) (*vec_, obj_ VEC_ASSERT_PASS); 		  \
+ }									  \
+ 									  \
+ static __inline__ T *VEC_OP (T,safe_insert)		     	  	  \
+      (VEC(T) **vec_, unsigned ix_, const T *obj_ VEC_ASSERT_DECL)	  \
+ {									  \
+   VEC_OP (T,reserve) (vec_, 1 VEC_ASSERT_PASS);				  \
+ 									  \
+   return VEC_OP (T,quick_insert) (*vec_, ix_, obj_ VEC_ASSERT_PASS);	  \
+ }
+ 
+ #endif /* GDB_VEC_H */
Index: doc/gdbint.texinfo
===================================================================
RCS file: /cvs/src/src/gdb/doc/gdbint.texinfo,v
retrieving revision 1.243
diff -c -3 -p -r1.243 gdbint.texinfo
*** doc/gdbint.texinfo	15 May 2006 04:39:03 -0000	1.243
--- doc/gdbint.texinfo	13 Jul 2006 18:20:37 -0000
*************** Regex conditionals.
*** 4865,4870 ****
--- 4865,4964 ----
  @item sparc
  @end table
  
+ @section Array Containers
+ @cindex Array Containers
+ @cindex VEC
+ 
+ The @file{vec.h} file contains macros for defining and using a
+ typesafe vector type.  The functions defined will be inlined when
+ compiling, and so the abstraction cost should be zero.  Domain checks
+ are added to detect programming errors.
+ 
+ Because of the different behavior of structure objects, scalar objects
+ and of pointers, there are three flavors of vector, one for each of
+ these variants.  Both the structure object and pointer variants pass
+ pointers to objects around -- in the former case the pointers are
+ stored into the vector and in the latter case the pointers are
+ dereferenced and the objects copied into the vector.  The scalar
+ object variant is suitable for int-like objects, and the vector
+ elements are returned by value.
+ 
+ There are both 'index' and 'iterate' accessors.  The iterator returns
+ a boolean iteration condition and updates the iteration variable
+ passed by reference.  Because the iterator will be inlined, the
+ address-of can be optimized away.  The index accessor returns an
+ lvalue (except for the structure case, where it returns an rvalue
+ pointer to the structure object).
+ 
+ The vectors are implemented using the trailing array idiom, thus they
+ are not resizeable without changing the address of the vector object
+ itself.  This means you cannot have variables or fields of vector type
+ -- always use a pointer to a vector.  The one exception is the final
+ field of a structure, which could be a vector type.  You will have to
+ use the embedded_size & embedded_init calls to create such objects,
+ and they will probably not be resizeable (so don't use the 'safe'
+ allocation variants).  The trailing array idiom is used (rather than a
+ pointer to an array of data), because, if we allow NULL to also
+ represent an empty vector, empty vectors occupy minimal space in the
+ structure containing them.
+ 
+ Each operation that increases the number of active elements is
+ available in 'quick' and 'safe' variants.  The former presumes that
+ there is sufficient allocated space for the operation to succeed (it
+ dies if there is not).  The latter will reallocate the vector, if
+ needed.  Reallocation causes an exponential increase in vector size.
+ If you know you will be adding N elements, it would be more efficient
+ to use the reserve operation before adding the elements with the
+ 'quick' operation.  This will ensure there are at least as many
+ elements as you ask for, it will exponentially increase if there are
+ too few spare slots.  If you want reserve a specific number of slots,
+ but do not want the exponential increase (for instance, you know this
+ is the last allocation), use a negative number for reservation.  You
+ can also create a vector of a specific size from the get go.
+ 
+ You should prefer the push and pop operations, as they append and
+ remove from the end of the vector. If you need to remove several items
+ in one go, use the truncate operation.  The insert and remove
+ operations allow you to change elements in the middle of the vector.
+ There are two remove operations, one which preserves the element
+ ordering 'ordered_remove', and one which does not 'unordered_remove'.
+ The latter function copies the end element into the removed slot,
+ rather than invoke a memmove operation.  The 'lower_bound' function
+ will determine where to place an item in the array using insert that
+ will maintain sorted order.
+ 
+ If you need to directly manipulate a vector, then the 'address'
+ accessor will return the address of the start of the vector.  Also the
+ 'space' predicate will tell you whether there is spare capacity in the
+ vector.  You will not normally need to use these two functions.
+ 
+ Vector types are defined using a DEF_VEC_@{O,P,I@}(TYPEDEF) macro.
+ Variables of vector type are declared using a VEC(TYPEDEF) macro.  The
+ characters O, P and I indicate whether TYPEDEF is a pointer (P),
+ object (O) or integral (I) type.  Be careful to pick the correct one,
+ as you'll get an awkward and inefficient API if you use the wrong one.
+ There is a check, which results in a compile-time warning, for the P
+ and I versions, but there is no check for the O versions, as that is
+ not possible in plain C.
+ 
+ An example of their use would be,
+ 
+ @smallexample
+ DEF_VEC_P(tree);   // non-managed tree vector.
+ 
+ struct my_struct @{
+   VEC(tree) *v;      // A (pointer to) a vector of tree pointers.
+ @};
+ 
+ struct my_struct *s;
+ 
+ if (VEC_length(tree, s->v)) @{ we have some contents @}
+ VEC_safe_push(tree, s->v, decl); // append some decl onto the end
+ for (ix = 0; VEC_iterate(tree, s->v, ix, elt); ix++)
+   @{ do something with elt @}
+ 
+ @end smallexample
+ 
  @section include
  
  @node Coding

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