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Mixing them up tends to lead to inconsistencies in UI between e.g. CLIAgreed, if UI get too thick code should be matured, rewritten more generically, and then pushed down to core.
and GUI.
This is a good example. The discussion was about what the goal of the user is after they have filtered through a stack of calls which they are not interested in, and he or she clicks "step". Do they mean go down to that frame which I have already dismissed and step one line ? Or transparently finish all those frames, arrive to the one they are "looking at" and step one line ? Does the use really need to be presented with both "step" and "advance" or can the need for both be eliminated by improving the concept of " the frame the user is looking at"I do agree that the discussions are very positive and constructive. I do however feel that there is a tendency (as it always happens) to mix the areas quite a bit. And that can be quite dangerous.
Your example of the 'advance-a-line' function is a good one for this. As you state, there was confusion as to the exact semantics of specific operations, like "step" vs "advance". The decision was to enable "advance" but not 'step" when a non-inner frame is selected.However,I might not be the person to answer this, but I would guess core :) In order to maintain the thinness of UI's, and consistency of behavior between them.
does that mean this will be implemented as a UI change? Or a change in
the core? Or both?
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