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Threading issue in cygwin python 2.5.1-2 ?
- From: Jim Kleckner <jek-cygwin2 at kleckner dot net>
- To: cygwin at cygwin dot com
- Date: Fri, 31 Aug 2007 16:34:15 -0700
- Subject: Threading issue in cygwin python 2.5.1-2 ?
I get an exception running a Python example that uses threads
that I downloaded from the net (ASPN):
This may just be another case of "threading doesn't work well".
I'm including the test case.
It fails with cygwin Python with a dialog that says:
The instruction as "0x0000000001" referenced memory at "0x00000000".
The memory could not be "written".
gdb doesn't seem to give any enlightenment.
Would someone mind giving this example a try and, if it works for you
on a current cygwin, post back to the list? If so, I'll include
This is the version that is failing:
Cygwin current Python:
Python 2.5.1 (r251:54863, May 18 2007, 16:56:43)
[GCC 3.4.4 (cygming special, gdc 0.12, using dmd 0.125)] on cygwin
Here are configurations that aspn.py does work:
Stock 2.4 Windows Python:
Python 2.4.2 (#67, Sep 28 2005, 12:41:11) [MSC v.1310 32 bit (Intel)]
Stock 2.5 Windows Python:
Microsoft Windows XP [Version 5.1.2600]
Python 2.5.1 (r251:54863, Apr 18 2007, 08:51:08) [MSC v.1310 32 bit
(Intel)] on win32
Python 2.4.3 (#2, Oct 6 2006, 07:52:30)
[GCC 4.0.3 (Ubuntu 4.0.3-1ubuntu5)] on linux2
Python 2.4.4c1 (#2, Oct 11 2006, 21:51:02)
[GCC 4.1.2 20060928 (prerelease) (Ubuntu 4.1.1-13ubuntu5)] on linux2
# From http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/82965
This recipe describes how to handle asynchronous I/O in an environment where
you are running Tkinter as the graphical user interface. Tkinter is safe
to use as long as all the graphics commands are handled in a single thread.
Since it is more efficient to make I/O channels to block and wait for something
to happen rather than poll at regular intervals, we want I/O to be handled
in separate threads. These can communicate in a threasafe way with the main,
GUI-oriented process through one or several queues. In this solution the GUI
still has to make a poll at a reasonable interval, to check if there is
something in the queue that needs processing. Other solutions are possible,
but they add a lot of complexity to the application.
Created by Jacob Hall?n, AB Strakt, Sweden. 2001-10-17
def __init__(self, master, queue, endCommand):
self.queue = queue
# Set up the GUI
console = Tkinter.Button(master, text='Done', command=endCommand)
# Add more GUI stuff here
Handle all the messages currently in the queue (if any).
msg = self.queue.get(0)
# Check contents of message and do what it says
# As a test, we simply print it
Launch the main part of the GUI and the worker thread. periodicCall and
endApplication could reside in the GUI part, but putting them here
means that you have all the thread controls in a single place.
def __init__(self, master):
Start the GUI and the asynchronous threads. We are in the main
(original) thread of the application, which will later be used by
the GUI. We spawn a new thread for the worker.
self.master = master
# Create the queue
self.queue = Queue.Queue()
# Set up the GUI part
self.gui = GuiPart(master, self.queue, self.endApplication)
# Set up the thread to do asynchronous I/O
# More can be made if necessary
self.running = 1
self.thread1 = threading.Thread(target=self.workerThread1)
# Start the periodic call in the GUI to check if the queue contains
Check every 100 ms if there is something new in the queue.
if not self.running:
# This is the brutal stop of the system. You may want to do
# some cleanup before actually shutting it down.
This is where we handle the asynchronous I/O. For example, it may be
One important thing to remember is that the thread has to yield
# To simulate asynchronous I/O, we create a random number at
# random intervals. Replace the following 2 lines with the real
time.sleep(rand.random() * 0.3)
msg = rand.random()
self.running = 0
rand = random.Random()
root = Tkinter.Tk()
client = ThreadedClient(root)
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