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Re: libdinput.a
At 01:51 AM 3/29/2004, you wrote:
>--- Larry Hall <cygwin-lh@cygwin.com> wrote:
>> At 02:18 AM 3/27/2004, you wrote:
>> >On Mon, Mar 08, 2004 at 11:07:08AM -0500, Larry Hall wrote:
>> >> >How do I link against .lib files? <http://cygwin.com/faq/faq_toc.html>
>> >>
>> >> Yeah, I'd say this entry is a bit out-of-date, though the information
>> isn't
>> >> wrong. You should be able to use the '.lib' files directly. Just list
>> them
>> >> like you would object files. Feel free to make whatever additions are
>> >> necessary to the DirectX stuff to support your work. Please consider
>> >> submitting patches for whatever you do.
>> >
>> >I'd love to correct the entry, which appears to be
>> >
>> ><http://cygwin.com/faq/faq_4.html#SEC103>
>> >
>> >but I don't really know what's out-of-date.
>>
>>
>> What's there is fine but a bit complicated for the (hopefully) typical
>> case. Presuming that 'foo.lib' is a static or import library with C-callable
>> entry points, you can list 'foo.lib' as an object file for gcc/g++, just
>> like any other '*.o'.
>
>Right. That is now reflected in the FAQ.
Great, thanks!
--
Larry Hall http://www.rfk.com
RFK Partners, Inc. (508) 893-9779 - RFK Office
838 Washington Street (508) 893-9889 - FAX
Holliston, MA 01746
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